Dan4ak

Japan
On FACEIT since 2020 138 matches tracked 95 matches in 30 days
Last updated:

How does Dan4ak play?

Rating 1.10 K/R 0.80 ADR 88.0 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 7%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 2.3
Zeus kills6 in 138 matches
Knife kills 4 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 25x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +13 pp, ELO +141
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 88.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
30 matches · 47% win rate
On Nuke −7 ELO
27 matches · 63% win rate
On Mondays +23 ELO, win rate 40%

Dan4ak loses the most ELO on Ancient: −36 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 39 · Ancient
  4. Highest rating in a match: 2.56 · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 66%
0.72 better than 36%
81.5 better than 51%
1.01 better than 37%
47% of 116 duels better than 25%
26% of 19 situations better than 19%
Ancient30
47% better than 28%
0.87 better than 91%
94.2 better than 92%
1.19 better than 89%
52% of 135 duels right on the average
40% of 20 situations better than 55%
Nuke27
63% better than 77%
0.82 better than 73%
90.4 better than 84%
1.12 better than 67%
56% of 89 duels better than 69%
38% of 13 situations better than 48%
Anubis17
47% better than 32%
0.79 better than 72%
86.2 better than 74%
1.10 better than 70%
52% of 58 duels right on the average
19% of 16 situations better than 11%
Mirage11
18% -
0.84 -
93.7 -
1.10-
39% of 33 duels -
38% of 8 situations -
Cache8
13% -
0.77 -
83.9 -
1.07-
66% of 29 duels -
60% of 10 situations -
Vertigo7
71% -
0.78 -
89.2 -
1.08-
61% of 36 duels -
40% of 5 situations -
Inferno4
50% -
0.78 -
81.3 -
1.09-
41% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dan4ak plays

Across 138 matches Dan4ak averages K/R 0.80, ADR 88.0 and a rating of 1.10. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 40% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 67 of 138 matches the rating was 1.10 or higher (49%), in 39 it was below 0.90. In 132 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. Dan4ak loses the most ELO on Ancient (−36 ELO, win rate 47%). Things go best on Dust 2 (+21 ELO, win rate 56%). Match no. 4 of the day goes best: 70% win rate, −5 ELO. Improved over the last three months: Headshots +4 pp, Win rate +13 pp, ELO +141. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 88.3. Last 30 days: 95 matches, win rate 56%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.