Dan

Canada
On FACEIT since 2015 149 matches tracked
ELO
2,881
Peak across recorded matches: 2,881
Rank NA ▲ 89 places
#433
Canada #49 in Canada
30 days · prev. #522 · best #423
Last updated:

How does Dan play?

Rating 1.23 K/R 0.88 ADR 92.8 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 149 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.20+0.16 · Ø 1.04 better than 85%
Pistol kills per match 3.1
Knife kills 7 in 149 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 98%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 21x 4K, 6 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 86%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +16 pp, ELO +282
= Stayed the same
K/R at 0.87, Rating at 1.23, ADR at 90.8
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: June 2026 with 0.96. Last 3 months: 0.87 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −21 ELO
35 matches · 46% win rate
Between 18:00 and 24:00 +44 ELO, win rate 48%
On Saturdays +121 ELO, win rate 45%

Dan loses the most ELO from match 5 of the day: −21 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 2.84 · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
54% right on the average
0.82 better than 78%
86.3 better than 72%
1.14 better than 74%
43% of 269 duels better than 9%
33% of 21 situations better than 34%
Mirage33
67% better than 93%
0.93 better than 97%
98.1 better than 97%
1.33 better than 98%
55% of 205 duels better than 68%
44% of 9 situations better than 68%
Ancient24
63% better than 80%
0.86 better than 89%
92.1 better than 88%
1.19 better than 87%
57% of 136 duels better than 76%
38% of 8 situations right on the average
Nuke17
82% better than 99%
0.89 better than 90%
93.2 better than 89%
1.23 better than 86%
61% of 70 duels better than 86%
60% of 5 situations better than 91%
Inferno12
33% -
0.91 -
91.8 -
1.31-
54% of 65 duels -
29% of 7 situations -
Anubis8
50% -
0.89 -
93.6 -
1.14-
48% of 44 duels -
40% of 5 situations -
Cache4
25% -
0.81 -
96.0 -
1.05-
53% of 17 duels -
100% of 1 situations -
Overpass3
67% -
0.94 -
105.0 -
1.27-
54% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dan plays

Across 149 matches Dan averages K/R 0.88, ADR 92.8 and a rating of 1.23. Biggest strength: 3K rounds at 6.8%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 18.8 kills per match with 53% headshots. The strongest map is Nuke with a 82% win rate in 17 matches. In 92 of 149 matches the rating was 1.10 or higher (62%), in 33 it was below 0.90. In 86 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: June 2026 at 1.35. Dan loses the most ELO from match 5 of the day (−21 ELO, win rate 46%). Things go best on Mirage (+215 ELO, win rate 67%). Match no. 3 of the day goes best: 70% win rate, +77 ELO. Improved over the last three months: Win rate +16 pp, ELO +282. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.23, ADR at 90.8. Last 30 days: 9 matches, win rate 78%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.