Dalstrom

Sweden
On FACEIT since 2020 249 matches tracked
Last updated:

How does Dalstrom play?

Rating 1.03 K/R 0.73 ADR 78.9 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 249 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.8
Knife kills 1 in 249 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 27x 4K, 5 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 78.9, Headshots at 51%, ELO at 2,092
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −154 ELO
88 matches · 56% win rate
From match 5 of the day −94 ELO
51 matches · 33% win rate
On Fridays −59 ELO, win rate 42%

Dalstrom loses the most ELO on Mirage: −154 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Mirage
  2. Highest rating in a match: 2.11 · Ancient
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
56% better than 69%
0.76 better than 62%
81.5 better than 55%
1.07 better than 64%
50% of 409 duels better than 44%
35% of 82 situations better than 40%
Ancient51
39% better than 14%
0.75 better than 53%
81.4 right on the average
1.05 better than 57%
54% of 193 duels better than 64%
29% of 38 situations better than 28%
Inferno35
63% better than 75%
0.75 better than 53%
79.4 better than 41%
1.05 better than 47%
54% of 157 duels better than 58%
40% of 25 situations better than 55%
Cache30
57% -
0.65 -
71.5 -
0.96-
52% of 132 duels -
39% of 18 situations -
Anubis26
27% better than 1%
0.69 better than 25%
75.2 better than 20%
0.97 better than 27%
48% of 116 duels better than 33%
59% of 22 situations better than 92%
Vertigo10
40% -
0.74 -
74.8 -
1.02-
64% of 58 duels -
22% of 9 situations -
Nuke5
60% -
0.69 -
76.1 -
0.89-
59% of 27 duels -
50% of 4 situations -
Dust 24
0% -
0.71 -
85.7 -
1.00-
23% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dalstrom plays

Across 249 matches Dalstrom averages K/R 0.73, ADR 78.9 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Inferno with a 63% win rate in 35 matches. In 102 of 249 matches the rating was 1.10 or higher (41%), in 89 it was below 0.90. In 182 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: August 2026 at 1.04. Dalstrom loses the most ELO on Mirage (−154 ELO, win rate 56%). Things go best on Cache (+45 ELO, win rate 57%). Match no. 3 of the day goes best: 65% win rate, −33 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 78.9, Headshots at 51%, ELO at 2,092. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.