Dakisha

HR
74 matches tracked 32 matches in 30 days
Last updated:

How does Dakisha play?

Rating 0.91 K/R 0.64 ADR 74.0 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 3
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 17%
Opening duels won 46%−3 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−10 pp better than 11%
Clutch 1v2 won 22%+1 pp better than 63%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%+1 pp better than 57%
AWP share of kills 3%−8 pp better than 19%
K/D 0.88−0.06 better than 33%
Pistol kills per match 2.3
Knife kills 2 in 74 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.0%−1.8 pp better than 20%
Rounds with 3K 4.0%+0.4 pp better than 78%
MVPs per match 1.8−0.3 better than 28%
4Ks and aces 5x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−1 pp better than 47%
Utility damage per round 4.4+0.7 better than 66%
Enemies flashed per round 0.31+0.08 better than 71%
Rounds with a death 73%−1 pp better than 65%

Patterns

From the last 74 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.85 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 87%
0.73 better than 76%
82.2 better than 82%
1.02 better than 74%
41% of 83 duels better than 17%
44% of 18 situations better than 72%
Dust 218
44% better than 36%
0.57 better than 8%
66.0 better than 8%
0.82 better than 12%
48% of 58 duels level
33% of 9 situations better than 44%
Ancient9
33% -
0.59 -
70.4 -
0.79-
44% of 27 duels -
22% of 9 situations -
Anubis8
38% -
0.69 -
80.3 -
1.01-
51% of 35 duels -
0% of 2 situations -
Inferno8
25% -
0.60 -
69.5 -
0.79-
46% of 28 duels -
0% of 5 situations -
Cache5
80% -
0.57 -
66.1 -
0.92-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dakisha plays

Across 74 matches Dakisha averages K/R 0.64, ADR 74.0 and a rating of 0.91. Most room to improve: Clutch 1v1 won at 28%. That is better than only 11% of players on level 3. On average 13.7 kills per match, 43% of them headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 18 of 74 matches the rating was 1.10 or higher (24%), in 37 it was below 0.90. In 74 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: September 2026 at 0.91. Things go best on Mirage (+11 ELO, win rate 60%). Last 30 days: 32 matches, win rate 38%, ELO balance +3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.