Dakesha9

KZ
22 matches tracked
Last updated:

How does Dakesha9 play?

Rating 1.18 K/R 0.86 ADR 96.1 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average. More damage per round than the level 4 average.
Multi-killsClutcherDamage
better than most on level 4 about average weaker than most
Level 4

Compared with 718 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+6 pp · Ø 49% better than 94%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 11%−27 pp · Ø 38% better than 1%
Clutch 1v2 won 48%+27 pp · Ø 21% better than 99%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (0.95).

Headshot rate 45%+2 pp · Ø 43% better than 64%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.20+0.25 · Ø 0.95 better than 99%
Pistol kills per match 3.6
Knife kills 1 in 22 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.1).

2K rounds 16.3%+3.7 pp · Ø 12.6% better than 99%
3K rounds 4.8%+1.3 pp · Ø 3.5% better than 94%
MVPs per match 2.8+0.7 · Ø 2.1 better than 99%
4Ks and aces 7x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.23).

Utility hit rate 37%+3 pp · Ø 34% better than 69%
Utility damage per round 3.6−0.1 · Ø 3.7 better than 49%
Enemies flashed per round 0.36+0.13 · Ø 0.23 better than 82%
Deaths per round 72%−1 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 4 average
Whether Dakesha9 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches, all from the last 3 months.

Kills per round (K/R)

0.88
AugSepOct

Patterns

Soon this shows where Dakesha9 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
33% -
0.89 -
99.5 -
1.22-
39% of 23 duels -
0% of 6 situations -
Mirage8
50% -
0.78 -
88.2 -
1.09-
63% of 27 duels -
33% of 3 situations -
Anubis3
33% -
0.89 -
92.4 -
1.15-
52% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dakesha9 plays

Across 22 matches Dakesha9 averages K/R 0.86, ADR 96.1 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 99% of level 4 players. Most room to improve: Clutch 1v1 won at 11%, better than only 1% of level 4 players. Averages 18.0 kills per match with 45% headshots. In 10 of 22 matches the rating was 1.10 or higher (45%), in 6 it was below 0.90. In 22 matches with detailed stats: 7 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.