Daizz

Poland
On FACEIT since 2024 158 matches tracked 22 matches in 30 days
ELO ▼ 124
2,209
30-day peak: 2,333
Rank NA ▼ 2,419 places
#4,350
Poland #7,647 in Poland
30 days · prev. #1,931 · best #1,931
Last updated:

How does Daizz play?

Rating 1.09 (from 132 matches) K/R 0.79 ADR 87.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 138 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.2
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 21x 4K, 4 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.77, ADR at 87.6
▼ Got worse
Rating −0.07, Win rate −16 pp, ELO −292

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −198 ELO
78 matches · 45% win rate
On Mirage −162 ELO
75 matches · 52% win rate
Between 0:00 and 6:00 −82 ELO, win rate 44%
On Saturdays −81 ELO, win rate 38%

Daizz loses the most ELO in match 1 of the day: −198 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 30 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
52% right on the average
0.81 better than 81%
87.9 better than 82%
1.12 better than 79%
54% of 365 duels better than 69%
43% of 21 situations better than 64%
Ancient31
58% better than 72%
0.81 better than 79%
90.8 better than 88%
1.10 better than 72%
49% of 199 duels better than 34%
20% of 10 situations better than 11%
Anubis25
44% better than 26%
0.78 better than 70%
88.5 better than 84%
1.06 better than 59%
51% of 122 duels better than 46%
43% of 7 situations better than 65%
Dust 217
35% better than 5%
0.71 better than 35%
82.4 better than 58%
0.90-
53% of 62 duels better than 60%
25% of 4 situations better than 17%
Cache4
75% -
0.79 -
81.5 -
1.15-
35% of 20 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Daizz plays

Across 158 matches Daizz averages K/R 0.79 and ADR 87.5; the rating across the 132 rated matches is 1.09. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 64 of 138 matches the rating was 1.10 or higher (46%), in 44 it was below 0.90. In 79 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: July 2026 at 1.17. Daizz loses the most ELO in match 1 of the day (−198 ELO, win rate 45%). Things go best on Anubis (+17 ELO, win rate 44%). Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.07, Win rate −16 pp, ELO −292. Unchanged in recent months: K/R at 0.77, ADR at 87.6. Last 30 days: 22 matches, win rate 32%, net ELO −208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.