Daily444

Russia
On FACEIT since 2024 134 matches tracked 117 matches in 30 days
ELO ▲ 27
2,343
30-day peak: 2,343
Rank EU
#91,969
Russia #26,135 in Russia
Last updated:
Next update possible in 24m 50s

How does Daily444 play?

Rating 1.28 K/R 0.90 ADR 97.6 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 134 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 36% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.04).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 18%+6 pp · Ø 12% better than 82%
K/D 1.34+0.30 · Ø 1.04 better than 98%
Pistol kills per match 3.5
Knife kills 5 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 16.7%+3.2 pp · Ø 13.5% better than 96%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 96%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 39x 4K, 8 aces in 134 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Daily444 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 134 matches, all from the last 3 months.

Kills per round (K/R)

0.93
OctNov

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
34 matches · 50% win rate
On Dust 2 −13 ELO
52 matches · 46% win rate
On Tuesdays −13 ELO, win rate 23%

Daily444 loses the most ELO on Anubis: −35 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 3.41 · Nuke
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
46% better than 27%
0.88 better than 93%
95.2 better than 94%
1.25 better than 93%
60% of 191 duels better than 90%
40% of 45 situations better than 56%
Anubis34
50% better than 40%
0.91 better than 97%
97.4 better than 97%
1.30 better than 97%
66% of 151 duels better than 99%
50% of 44 situations better than 80%
Ancient27
70% better than 94%
0.90 better than 96%
104.6 better than 99%
1.28 better than 97%
63% of 121 duels better than 96%
50% of 26 situations better than 79%
Nuke16
50% better than 36%
0.92 better than 96%
94.2 better than 91%
1.32 better than 97%
61% of 80 duels better than 89%
56% of 9 situations better than 87%
Mirage5
40% -
1.00 -
97.3 -
1.44-
73% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Daily444 plays

Across 134 matches Daily444 averages K/R 0.90, ADR 97.6 and a rating of 1.28. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 19.9 kills per match with 41% headshots. The strongest map is Ancient with a 70% win rate in 27 matches. In 89 of 134 matches the rating was 1.10 or higher (66%), in 23 it was below 0.90. In 134 matches with detailed stats: 39 4Ks and 8 aces. Daily444 loses the most ELO on Anubis (−35 ELO, win rate 50%). Things go best on Ancient (+1 ELO, win rate 70%). Match no. 3 of the day goes best: 73% win rate, −12 ELO. Last 30 days: 117 matches, win rate 55%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.