Daedalus---
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so right on the average (11%).
Clutch
Strength28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.06 K/D and so just above the average (1.03).
Impact
Average2.7 MVPs per match and so well above the average (2.3).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.10. Last 3 months: 1.06 (at the start 1.10). Slightly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 83.8. Last 3 months: 83.1 (at the start 81.5). Just above the average (80.8).
Share of headshot kills
Best month: October 2026 with 54%. Last 3 months: 50% (at the start 47%). Just above the average (49%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 48% (at the start 50%). Slightly below the average (50%).
Best month: October 2026 with 2,113. Last 3 months: 2,088 (at the start 1,766).
Rounds with first kill
Best month: August 2026 with 12%. Last 3 months: 11% (at the start 12%). Right on the average (11%).
1v1 clutches won
Best month: September 2026 with 42%. Last 3 months: 41% (at the start 31%). Just above the average (39%).
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Daedalus--- loses the most ELO on Ancient: −117 ELO, 48% win rate
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Highest rating in a match: 2.33 · Mirage
- Most kills in a match: 35 · Mirage
- Recorded match no. 100 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How Daedalus--- plays
Across 157 matches Daedalus--- averages K/R 0.77, ADR 82.6 and a rating of 1.07. Averages 17.0 kills per match with 49% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 72 of 157 matches the rating was 1.10 or higher (46%), in 52 it was below 0.90. In 157 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. Daedalus--- loses the most ELO on Ancient (−117 ELO, win rate 48%). Things go best on Inferno (+26 ELO, win rate 35%). Match no. 2 of the day goes best: 70% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp, ELO +322, Clutch 1v1 +10 pp. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 83.1, Win rate at 48%. Last 30 days: 59 matches, win rate 49%, net ELO −43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.