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DaddyMH

Palestine
On FACEIT since 2022 204 matches tracked 44 matches in 30 days
Last updated:

How does DaddyMH play?

Rating 0.94 K/R 0.68 ADR 77.6 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 41%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (46%).

Headshot rate 35%−11 pp · Ø 46% better than 5%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 0.90−0.08 · Ø 0.98 better than 16%
Pistol kills per match 2.6
Knife kills 7 in 204 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so just below the average (12.9%).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 35%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 57%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 22x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 56%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.08, ADR +4.9, Headshots +2 pp, Win rate +9 pp
= Stayed the same
ELO at 1,440
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.73 (at the start 0.66). Just above the average (0.71).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −68 ELO
21 matches · 29% win rate
On Inferno −26 ELO
26 matches · 62% win rate
On Saturdays −25 ELO, win rate 35%

DaddyMH loses the most ELO on Anubis: −68 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
54% better than 63%
0.74 better than 59%
83.6 better than 69%
0.99 better than 45%
53% of 398 duels better than 64%
44% of 36 situations better than 69%
Mirage60
53% better than 60%
0.67 better than 24%
75.0 better than 26%
0.92 better than 21%
49% of 361 duels better than 42%
27% of 26 situations better than 20%
Inferno26
62% better than 83%
0.65 better than 26%
75.9 better than 37%
0.92 better than 27%
45% of 113 duels better than 22%
59% of 22 situations better than 92%
Anubis21
29% better than 3%
0.68 better than 26%
75.3 better than 24%
0.92 better than 21%
47% of 114 duels better than 36%
44% of 16 situations better than 66%
Ancient14
36% -
0.63 -
70.5 -
0.86-
41% of 66 duels -
0% of 11 situations -
Nuke10
40% -
0.70 -
79.7 -
0.92-
53% of 70 duels -
25% of 8 situations -
Cache5
40% -
0.53 -
65.3 -
0.72-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DaddyMH plays

Across 204 matches DaddyMH averages K/R 0.68, ADR 77.6 and a rating of 0.94. Biggest strength: Rounds with first kill at 14%, better than 92% of level 7 players. Most room to improve: Headshot rate at 35%, better than only 5% of level 7 players. Averages 15.1 kills per match with 35% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 52 of 204 matches the rating was 1.10 or higher (25%), in 101 it was below 0.90. In 124 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: November 2026 at 1.01. DaddyMH loses the most ELO on Anubis (−68 ELO, win rate 29%). Things go best from match 5 of the day (+97 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +97 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +4.9, Headshots +2 pp, Win rate +9 pp. Unchanged in recent months: ELO at 1,440. Last 30 days: 44 matches, win rate 55%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.