Da11kokuten

Ukraine
On FACEIT since 2019 284 matches tracked 72 matches in 30 days
Last updated:

How does Da11kokuten play?

Rating 1.07 K/R 0.74 ADR 77.9 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 284 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 81%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 94%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 28x 4K, 1 ace in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +6.1
= Stayed the same
Win rate at 49%, ELO at 2,785
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −346 ELO
108 matches · 41% win rate
On Dust 2 −300 ELO
75 matches · 43% win rate
On Sundays ±0 ELO, win rate 38%

Da11kokuten loses the most ELO in match 1 of the day: −346 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.18 · Inferno
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
51% better than 40%
0.72 better than 33%
76.0 better than 22%
1.05 right on the average
51% of 257 duels better than 43%
30% of 70 situations better than 24%
Dust 275
43% better than 15%
0.73 better than 38%
76.5 better than 23%
1.04 better than 42%
48% of 208 duels better than 26%
48% of 60 situations better than 75%
Nuke37
59% better than 55%
0.79 better than 58%
82.2 better than 46%
1.13 better than 61%
60% of 134 duels better than 82%
44% of 16 situations better than 62%
Inferno36
58% better than 49%
0.71 better than 20%
75.1 better than 9%
1.04 better than 26%
58% of 89 duels better than 65%
67% of 21 situations better than 95%
Cache21
43% better than 11%
0.78 right on the average
83.4 better than 46%
1.07 better than 38%
71% of 65 duels better than 99%
39% of 18 situations better than 47%
Ancient11
36% -
0.81 -
82.1 -
1.16-
64% of 28 duels -
46% of 13 situations -
Anubis7
43% -
0.76 -
83.0 -
1.05-
62% of 26 duels -
22% of 9 situations -
Overpass3
67% -
0.73 -
75.3 -
1.13-
80% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Da11kokuten plays

Across 284 matches Da11kokuten averages K/R 0.74, ADR 77.9 and a rating of 1.07. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 61% headshots. The strongest map is Nuke with a 59% win rate in 37 matches. In 126 of 284 matches the rating was 1.10 or higher (44%), in 85 it was below 0.90. In 209 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. Da11kokuten loses the most ELO in match 1 of the day (−346 ELO, win rate 41%). Things go best in match 2 of the day (+17 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +17 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.1. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 49%, ELO at 2,785. Last 30 days: 72 matches, win rate 58%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.