D_anY
How does D_anY play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (50%).
Clutch
Weakness14% of 1v1s won and so well below the average (39%).
Weapons and aim
Average43% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 15.2% of rounds and so well above the average (13.1%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to Apr 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.77 (at the start 0.62). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09.
Damage per round (ADR)
Best month: October 2026 with 83.9. Last 3 months: 83.4 (at the start 68.8). Slightly above the average (79.4).
Share of headshot kills
Best month: April 2026 with 49%. Last 3 months: 40% (at the start 46%). Well below the average (49%).
Matches won (win rate)
Best month: April 2026 with 56%. Last 3 months: 42% (at the start 46%). Clearly below the average (46%).
Best month: October 2026 with 2,152.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 14%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.74 · Inferno
- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 36 · Dust 2
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How D_anY plays
Across 81 matches D_anY averages K/R 0.68 and ADR 74.7; the rating across the 33 rated matches is 1.09. Biggest strength: Opening duels won at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 14%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 43% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 15 of 33 matches the rating was 1.10 or higher (45%), in 11 it was below 0.90. In 33 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. Things go best from match 5 of the day (+94 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +94 ELO. Improved over the last three months: K/R +0.15, ADR +14.6. Got weaker: Headshots −6 pp, Win rate −4 pp. Last 30 days: 32 matches, win rate 41%, net ELO +94.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.