D_Sh1No

Kazakhstan
On FACEIT since 2018 226 matches tracked 31 matches in 30 days
ELO ▲ 67
2,273
30-day peak: 2,293
Rank NA ▲ 600 places
#3,418
Kazakhstan #17 in Kazakhstan
30 days · prev. #4,018 · best #2,841
Last updated:

How does D_Sh1No play?

Rating 1.05 K/R 0.78 ADR 82.9 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 226 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0
Knife kills 3 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 75%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 43x 4K, 5 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +6.1, ELO +204
= Stayed the same
Headshots at 55%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
61 matches · 49% win rate
In match 1 of the day −34 ELO
51 matches · 41% win rate
Between 18:00 and 24:00 +8 ELO, win rate 46%
On Fridays +4 ELO, win rate 45%

D_Sh1No loses the most ELO on Dust 2: −42 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 46 · Dust 2
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 57%
0.78 better than 68%
83.1 better than 63%
1.05 better than 55%
56% of 402 duels better than 76%
17% of 23 situations better than 5%
Dust 261
49% better than 37%
0.80 better than 76%
81.5 better than 53%
1.09 better than 65%
52% of 290 duels better than 54%
31% of 39 situations better than 30%
Ancient30
60% better than 75%
0.79 better than 70%
85.7 better than 68%
1.07 better than 62%
61% of 151 duels better than 92%
56% of 16 situations better than 88%
Anubis30
53% right on the average
0.77 better than 61%
84.7 better than 66%
1.03 better than 46%
56% of 160 duels better than 73%
21% of 14 situations better than 12%
Cache14
29% -
0.74 -
78.0 -
0.98-
46% of 70 duels -
64% of 11 situations -
Inferno13
38% -
0.71 -
79.8 -
0.95-
51% of 77 duels -
83% of 6 situations -
Nuke10
50% -
0.83 -
87.0 -
1.11-
54% of 50 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D_Sh1No plays

Across 226 matches D_Sh1No averages K/R 0.78, ADR 82.9 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 98 of 226 matches the rating was 1.10 or higher (43%), in 82 it was below 0.90. In 190 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. D_Sh1No loses the most ELO on Dust 2 (−42 ELO, win rate 49%). Things go best on Ancient (+48 ELO, win rate 60%). Match no. 4 of the day goes best: 59% win rate, +6 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.1, ELO +204. Unchanged in recent months: Headshots at 55%, Win rate at 51%. Last 30 days: 31 matches, win rate 55%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.