DZVER666

Bulgaria
On FACEIT since 2024 363 matches tracked 83 matches in 30 days
Last updated:

How does DZVER666 play?

Rating 1.09 K/R 0.78 ADR 84.3 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 363 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.10+0.05 · Ø 1.05 better than 65%
Pistol kills per match 2.6
Zeus kills2 in 363 matches
Knife kills 3 in 363 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 60%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 44x 4K, 7 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +164
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 83.3, Headshots at 48%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −175 ELO
115 matches · 52% win rate
In match 4 of the day +30 ELO
37 matches · 41% win rate
On Sundays −30 ELO, win rate 42%

DZVER666 loses the most ELO on Mirage: −175 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 55 · Dust 2

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
52% better than 47%
0.80 better than 72%
85.9 better than 71%
1.12 better than 73%
56% of 662 duels better than 75%
48% of 65 situations better than 77%
Dust 299
60% better than 77%
0.78 better than 65%
82.8 better than 57%
1.09 better than 63%
59% of 443 duels better than 85%
33% of 66 situations better than 35%
Ancient61
48% better than 33%
0.79 better than 68%
84.7 better than 63%
1.09 better than 65%
55% of 293 duels better than 66%
51% of 37 situations better than 83%
Anubis47
51% better than 44%
0.71 better than 31%
79.7 better than 41%
1.01 better than 37%
47% of 257 duels better than 22%
23% of 22 situations better than 15%
Inferno30
33% better than 3%
0.73 better than 30%
84.2 better than 49%
1.03 better than 30%
53% of 147 duels better than 38%
33% of 15 situations better than 39%
Nuke8
38% -
0.93 -
94.9 -
1.30-
65% of 48 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DZVER666 plays

Across 363 matches DZVER666 averages K/R 0.78, ADR 84.3 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 99 matches. In 172 of 363 matches the rating was 1.10 or higher (47%), in 115 it was below 0.90. In 297 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: August 2026 at 1.11. DZVER666 loses the most ELO on Mirage (−175 ELO, win rate 52%). Things go best on Ancient (+90 ELO, win rate 48%). From match no. 5 of the day on, things go best: 56% win rate, +25 ELO. Improved over the last three months: ELO +164. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 83.3, Headshots at 48%. Last 30 days: 83 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.