DVH1998

VN
217 matches tracked 26 matches in 30 days
ELO ▼ 70
1,862
30-day peak: 1,932
Rank SEA ▲ 114 places
#4,661
30 days · prev. #4,775 · best #4,661
Last updated:

How does DVH1998 play?

Rating 0.92 (from 155 matches) K/R 0.65 ADR 70.8 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 30%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 35%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 12%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 0.91−0.11 · Ø 1.02 better than 14%
Pistol kills per match 2.5
Knife kills 2 in 217 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 9%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 22%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 18x 4K, 1 ace in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 70.5, Headshots at 41%, Win rate at 46%, ELO at 1,862
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
27 matches · 48% win rate
On Mirage −48 ELO
77 matches · 43% win rate
On Thursdays −1 ELO, win rate 32%

DVH1998 loses the most ELO on Ancient: −53 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
43% better than 23%
0.63 better than 8%
68.2 better than 4%
0.93 better than 21%
46% of 287 duels better than 24%
28% of 53 situations better than 23%
Dust 257
49% better than 46%
0.68 better than 25%
71.8 better than 11%
0.97 better than 33%
56% of 189 duels better than 81%
36% of 45 situations better than 45%
Ancient27
48% better than 41%
0.70 better than 32%
74.4 better than 18%
0.96 better than 32%
50% of 117 duels better than 45%
27% of 22 situations better than 22%
Inferno25
52% better than 43%
0.63 better than 11%
73.2 better than 21%
0.80 better than 2%
45% of 101 duels better than 20%
58% of 19 situations better than 88%
Anubis15
27% better than 2%
0.63 better than 10%
72.9 better than 15%
0.82-
57% of 61 duels better than 80%
36% of 14 situations right on the average
Nuke7
43% -
0.68 -
74.3 -
0.94-
61% of 28 duels -
33% of 6 situations -
Cache6
67% -
0.46 -
52.8 -
0.68-
33% of 30 duels -
50% of 2 situations -
Vertigo3
67% -
0.71 -
77.2 -
0.97-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DVH1998 plays

Across 217 matches DVH1998 averages K/R 0.65 and ADR 70.8; the rating across the 155 rated matches is 0.92. Most room to improve: Damage per round (ADR) at 70.8, better than only 5% of level 9 players. Averages 14.2 kills per match with 41% headshots. The strongest map is Inferno with a 52% win rate in 25 matches. In 41 of 155 matches the rating was 1.10 or higher (26%), in 82 it was below 0.90. In 155 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 0.92. DVH1998 loses the most ELO on Ancient (−53 ELO, win rate 48%). Things go best from match 5 of the day (+52 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, +52 ELO. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 70.5, Headshots at 41%, Win rate at 46%, ELO at 1,862. Last 30 days: 26 matches, win rate 38%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.