DTM-

Russia
195 matches tracked
Last updated:

How does DTM- play?

Rating 1.06 (from 6 matches) K/R 0.70 ADR 76.3 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−5 pp better than 3%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 4%−7 pp better than 24%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 33x 4K, 5 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 195 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −49 ELO
20 matches · 45% wins
On Anubis −47 ELO
20 matches · 50% wins
On Mondays ±0 ELO, win rate 29%

DTM- loses the most ELO in match 3 of the day: −49 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Cache
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
54% better than 58%
0.68 better than 21%
74.7 better than 19%
0.59-
51% of 150 duels level
31% of 48 situations better than 30%
Mirage51
41% better than 13%
0.70 better than 30%
74.4 better than 19%
1.04-
49% of 152 duels better than 35%
33% of 43 situations better than 35%
Ancient23
35% better than 6%
0.75 level
79.9 better than 42%
1.07-
63% of 67 duels better than 97%
31% of 16 situations better than 36%
Anubis20
50% better than 42%
0.68 better than 20%
74.4 better than 16%
1.20-
45% of 47 duels better than 17%
50% of 10 situations better than 77%
Cache18
67% -
0.68 -
74.4 -
1.83-
58% of 40 duels -
38% of 21 situations -
Inferno13
62% -
0.74 -
79.0 -
-
47% of 30 duels -
20% of 5 situations -
Nuke12
58% -
0.77 -
86.5 -
-
70% of 27 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DTM- plays

Across 195 matches DTM- averages K/R 0.70 and ADR 76.3; the rating across the 6 rated matches is 1.06. Biggest strength: Rounds with a death at 67%. That is better than 91% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 10. On average 15.6 kills per match, 52% of them headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 180 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. DTM- loses the most ELO in match 3 of the day (−49 ELO, win rate 45%). Things go best from match 5 of the day (+8 ELO, win rate 57%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.