DODA1337-

Denmark
On FACEIT since 2018 399 matches tracked 106 matches in 30 days
ELO ▲ 429
3,038
30-day peak: 3,038
Rank EU ▲ 1,181 places
#7,988
Denmark #271 in Denmark
30 days · prev. #9,169 · best #7,988
Last updated:

How does DODA1337- play?

Rating 1.00 (from 349 matches) K/R 0.73 ADR 82.4 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 349 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 18%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.9
Knife kills 5 in 399 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 32%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 57x 4K, 9 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 49%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +580
= Stayed the same
Rating at 1.00, Win rate at 51%
▼ Got worse
K/R −0.04, ADR −4.0, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −132 ELO
65 matches · 49% win rate
On Dust 2 −13 ELO
73 matches · 59% win rate
Between 12:00 and 18:00 −3 ELO, win rate 39%
On Saturdays −43 ELO, win rate 41%

DODA1337- loses the most ELO on Anubis: −132 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.44 · Dust 2
  4. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
49% better than 26%
0.72 better than 32%
80.3 better than 41%
0.98 better than 22%
49% of 499 duels better than 29%
32% of 66 situations better than 28%
Ancient74
49% better than 29%
0.71 better than 28%
80.9 better than 43%
0.95 better than 16%
45% of 349 duels better than 12%
41% of 37 situations better than 58%
Dust 273
59% better than 66%
0.80 better than 69%
87.7 better than 75%
1.07 right on the average
50% of 314 duels better than 35%
30% of 37 situations better than 26%
Anubis65
49% better than 29%
0.71 better than 29%
79.1 better than 36%
0.95 better than 16%
49% of 294 duels better than 31%
33% of 36 situations better than 38%
Inferno43
53% better than 25%
0.79 better than 48%
89.3 better than 67%
1.12 better than 42%
58% of 196 duels better than 56%
27% of 15 situations better than 20%
Cache10
60% -
0.62 -
76.5 -
0.87-
56% of 48 duels -
67% of 3 situations -
Nuke9
33% -
0.71 -
80.5 -
1.06-
45% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DODA1337- plays

Across 399 matches DODA1337- averages K/R 0.73 and ADR 82.4; the rating across the 349 rated matches is 1.00. Biggest strength: Utility hit rate at 38%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 135 of 349 matches the rating was 1.10 or higher (39%), in 145 it was below 0.90. In 341 matches with detailed stats: 57 4Ks and 9 aces. Best month by rating: September 2026 at 1.03. DODA1337- loses the most ELO on Anubis (−132 ELO, win rate 49%). Things go best on Mirage (+91 ELO, win rate 49%). Improved over the last three months: ELO +580. Got weaker: K/R −0.04, ADR −4.0, Headshots −2 pp. Unchanged in recent months: Rating at 1.00, Win rate at 51%. Last 30 days: 106 matches, win rate 56%, net ELO +185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.