DJ_VASECTOMY

Poland
83 matches tracked 20 matches in 30 days
Last updated:

How does DJ_VASECTOMY play?

Rating 1.00 K/R 0.74 ADR 85.2 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 83 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most
Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 9%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (46%).

Headshot rate 56%+10 pp · Ø 46% better than 93%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.97−0.02 · Ø 0.99 better than 42%
Pistol kills per match 3.0
Knife kills 2 in 83 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 50%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 41%
MVPs per match 2.6+0.4 · Ø 2.2 better than 90%
4Ks and aces 20x 4K, 4 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 32%
Enemies flashed per round 0.49+0.23 · Ø 0.26 better than 94%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp, Clutch 1v1 +27 pp
= Stayed the same
Headshots at 56%, ELO at 1,456, First kills at 15%
▼ Got worse
K/R −0.13, Rating −0.22, ADR −9.2

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.71 (at the start 0.84). Just below the average (0.72).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 2.02 · Nuke

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 33%
0.75 better than 61%
89.1 better than 88%
0.99 better than 44%
52% of 191 duels better than 58%
36% of 11 situations better than 45%
Ancient17
59% better than 75%
0.65 better than 18%
77.6 better than 38%
0.87 better than 14%
44% of 119 duels better than 15%
50% of 6 situations better than 82%
Anubis15
47% better than 40%
0.77 better than 76%
83.7 better than 72%
1.05 better than 70%
57% of 93 duels better than 84%
75% of 4 situations better than 99%
Nuke10
60% -
0.79 -
86.6 -
1.13-
48% of 56 duels -
50% of 2 situations -
Cache9
44% -
0.81 -
88.9 -
1.14-
42% of 53 duels -
86% of 7 situations -
Vertigo3
67% -
0.96 -
107.2 -
1.24-
79% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DJ_VASECTOMY plays

Across 83 matches DJ_VASECTOMY averages K/R 0.74, ADR 85.2 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 16.5 kills per match with 56% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 27 of 83 matches the rating was 1.10 or higher (33%), in 31 it was below 0.90. In 83 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. Things go best on Mirage (+2 ELO, win rate 46%). Improved over the last three months: Win rate +4 pp, Clutch 1v1 +27 pp. Got weaker: K/R −0.13, Rating −0.22, ADR −9.2. Unchanged in recent months: Headshots at 56%, ELO at 1,456, First kills at 15%. Last 30 days: 20 matches, win rate 45%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.