DJ_TR
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 817 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 3% of rounds and so well below the average (10%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Weakness0.80 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 2 kills in 9.2% of rounds and so well below the average (12.8%).
Utility and deaths
Average0.07 enemies flashed per round and so well below the average (0.23).
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: November 2026 with 0.63.
Rating, 1.00 is an average match
Best month: November 2026 with 0.88.
Damage per round (ADR)
Best month: November 2026 with 65.3.
Share of headshot kills
Best month: October 2026 with 35%.
Matches won (win rate)
Best month: October 2026 with 61%.
Best month: November 2026 with 1,045.
Rounds with first kill
Best month: November 2026 with 4%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.73 · Ancient
- Most kills in a match: 22 · Ancient
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How DJ_TR plays
Across 86 matches DJ_TR averages K/R 0.56, ADR 60.7 and a rating of 0.81. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 4 players. Most room to improve: Damage per round (ADR) at 60.7, better than only 1% of level 4 players. Averages 12.2 kills per match with 34% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 16 of 86 matches the rating was 1.10 or higher (19%), in 57 it was below 0.90. In 72 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: November 2026 at 0.88. Things go best on Mirage (+29 ELO, win rate 53%). Last 30 days: 65 matches, win rate 58%, net ELO +63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.