DIDIERDOGBA

XK
On FACEIT since 2020 169 matches tracked 34 matches in 30 days
Last updated:

How does DIDIERDOGBA play?

Rating 1.03 (from 119 matches) K/R 0.70 ADR 76.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 119 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 26% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 94%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.96−0.04 · Ø 1.00 better than 20%
Pistol kills per match 3.2
Knife kills 2 in 169 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 48%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 26x 4K, 5 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, ADR +11.9
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.62). Just above the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −74 ELO
59 matches · 42% win rate
On Dust 2 −20 ELO
44 matches · 50% win rate
On Sundays −44 ELO, win rate 40%

DIDIERDOGBA loses the most ELO from match 5 of the day: −74 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 3.31 · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 46%
0.70 better than 29%
75.5 better than 23%
1.00 better than 37%
57% of 149 duels better than 80%
46% of 13 situations better than 71%
Dust 244
50% better than 45%
0.67 better than 19%
73.9 better than 17%
0.98 better than 30%
50% of 140 duels better than 43%
30% of 23 situations better than 27%
Inferno34
50% better than 35%
0.74 better than 48%
79.2 better than 33%
1.09 better than 63%
56% of 124 duels better than 64%
24% of 17 situations better than 20%
Ancient32
47% better than 32%
0.73 better than 42%
78.7 better than 35%
1.06 better than 60%
47% of 118 duels better than 26%
27% of 11 situations better than 23%
Anubis4
25% -
0.79 -
89.0 -
1.06-
64% of 28 duels -
0% of 3 situations -
Nuke4
50% -
0.64 -
72.4 -
1.04-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DIDIERDOGBA plays

Across 169 matches DIDIERDOGBA averages K/R 0.70 and ADR 76.6; the rating across the 119 rated matches is 1.03. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 60% headshots. The strongest map is Mirage with a 51% win rate in 49 matches. In 45 of 119 matches the rating was 1.10 or higher (38%), in 56 it was below 0.90. In 119 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. DIDIERDOGBA loses the most ELO from match 5 of the day (−74 ELO, win rate 42%). Things go best on Mirage (+88 ELO, win rate 51%). Match no. 4 of the day goes best: 55% win rate, −56 ELO. Improved over the last three months: K/R +0.12, ADR +11.9. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 34 matches, win rate 47%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.