DIBUSMAISTER

AR
160 matches tracked 39 matches in 30 days
ELO ▲ 22
2,163
30-day peak: 2,218
Rank SA ▼ 505 places
#3,688 #598 in AR
30 days · prev. #3,183 · best #3,183
Last updated:

How does DIBUSMAISTER play?

Rating 1.18 (from 73 matches) K/R 0.76 ADR 85.4 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 73 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
Multi-killsClutcher
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

DIBUSMAISTER wins 58 of 100 opening duels. 7 percentage points above the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 58%+7 pp better than 91%

Clutch

Strength
Last one alive

DIBUSMAISTER wins 33 of 100 1v2s. 12 percentage points above the level 10 average (21%).

Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 33%+12 pp better than 96%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.14 kills per death. 0.10 above the level 10 average (1.04).

Headshot rate 50%−1 pp better than 47%
AWP share of kills 15%+4 pp better than 72%
K/D 1.14+0.10 better than 81%
Pistol kills per match 3.6
Knife kills 2 in 159 matches

Impact

Strength
Damage and big rounds

DIBUSMAISTER gets exactly 3 kills in 5.0 of 100 rounds. 0.9 percentage points above the level 10 average (4.1%).

2K rounds 14.6%+1.2 pp better than 76%
3K rounds 5.0%+0.9 pp better than 82%
MVPs per match 2.40.0 on par
4Ks and aces 26x 4K, 0 aces in 73 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 6.5 utility damage per round from HEs and mollies. 2.4 above the level 10 average (4.1).

Utility hit rate 40%+5 pp better than 83%
Utility damage per round 6.5+2.4 better than 92%
Enemies flashed per round 0.41+0.11 better than 81%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.15, ADR +12.3, ELO +304
= Stayed the same
Headshots at 50%, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.83
DecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.88. Last 3 months: 0.82 (at the start 0.67). 0.08 above the level 10 average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −7 ELO
52 matches · 52% win rate
In match 3 of the day +36 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 −75 ELO, win rate 41%
On Tuesdays −80 ELO, win rate 44%

DIBUSMAISTER loses the most ELO on Dust 2: −7 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Inferno
  2. Highest rating in a match: 2.24 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% on par
0.78 better than 68%
89.5 better than 86%
1.25 better than 94%
60% of 143 duels better than 90%
38% of 24 situations on par
Mirage42
57% better than 71%
0.77 better than 63%
85.7 better than 73%
1.16-
59% of 83 duels better than 87%
40% of 15 situations better than 55%
Anubis17
53% on par
0.65 better than 10%
75.0 better than 18%
1.05-
50% of 46 duels better than 38%
50% of 8 situations better than 79%
Inferno14
36% -
0.75 -
81.4 -
1.14-
62% of 29 duels -
25% of 12 situations -
Nuke14
50% -
0.84 -
89.1 -
1.17-
56% of 50 duels -
57% of 14 situations -
Ancient10
80% -
0.81 -
86.1 -
1.21-
47% of 38 duels -
40% of 5 situations -
Cache5
60% -
0.55 -
66.4 -
0.74-
55% of 11 duels -
50% of 2 situations -
Overpass3
33% -
0.77 -
89.4 -
-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DIBUSMAISTER plays

Across 159 matches DIBUSMAISTER averages K/R 0.76 and ADR 85.4; the rating across the 73 rated matches is 1.18. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 players. Averages 16.9 kills per match with 50% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 37 of 73 matches the rating was 1.10 or higher (51%), in 17 it was below 0.90. In 73 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: September 2026 at 1.19. DIBUSMAISTER loses the most ELO on Dust 2 (−7 ELO, win rate 52%). Things go best on Mirage (+96 ELO, win rate 57%). Match no. 2 of the day goes best: 64% win rate, +52 ELO. Improved over the last three months: K/R +0.15, ADR +12.3, ELO +304. Unchanged in recent months: Headshots at 50%, Win rate at 56%. Last 30 days: 39 matches, win rate 59%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.