DFJr

New Zealand
On FACEIT since 2017 250 matches tracked 104 matches in 30 days
ELO ▲ 63
2,489
30-day peak: 2,667
Rank OCE ▲ 46 places
#285
New Zealand #22 in New Zealand
30 days · prev. #331 · best #284
Last updated:

How does DFJr play?

Rating 0.95 (from 233 matches) K/R 0.68 ADR 76.1 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 233 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.97−0.05 · Ø 1.02 better than 24%
Pistol kills per match 2.8
Knife kills 5 in 250 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 21%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 9x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.63+0.33 · Ø 0.30 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +133
= Stayed the same
Rating at 0.94, ADR at 74.5
▼ Got worse
K/R −0.05, Headshots −2 pp

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −68 ELO
47 matches · 49% win rate
On Nuke −66 ELO
24 matches · 38% win rate
Between 6:00 and 12:00 +22 ELO, win rate 48%
On Saturdays −25 ELO, win rate 42%

DFJr loses the most ELO in match 3 of the day: −68 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
56% better than 67%
0.70 better than 29%
79.0 better than 39%
0.97 better than 28%
49% of 347 duels better than 36%
33% of 39 situations better than 34%
Ancient52
65% better than 90%
0.68 better than 19%
77.4 better than 30%
0.96 better than 26%
54% of 230 duels better than 65%
33% of 21 situations better than 38%
Anubis50
52% better than 48%
0.67 better than 17%
73.8 better than 15%
0.97 better than 26%
49% of 175 duels better than 35%
43% of 23 situations better than 63%
Dust 228
46% better than 26%
0.67 better than 17%
75.1 better than 21%
0.93 better than 15%
48% of 108 duels better than 30%
17% of 12 situations better than 6%
Nuke24
38% better than 7%
0.70 better than 24%
76.8 better than 26%
0.96 better than 22%
57% of 96 duels better than 71%
36% of 14 situations better than 44%
Cache12
50% -
0.58 -
63.0 -
0.83-
49% of 41 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DFJr plays

Across 250 matches DFJr averages K/R 0.68 and ADR 76.1; the rating across the 233 rated matches is 0.95. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 60% headshots. The strongest map is Ancient with a 65% win rate in 52 matches. In 64 of 233 matches the rating was 1.10 or higher (27%), in 108 it was below 0.90. In 150 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: July 2026 at 1.00. DFJr loses the most ELO in match 3 of the day (−68 ELO, win rate 49%). Things go best on Ancient (+148 ELO, win rate 65%). Match no. 2 of the day goes best: 63% win rate, +139 ELO. Improved over the last three months: Win rate +5 pp, ELO +133. Got weaker: K/R −0.05, Headshots −2 pp. Unchanged in recent months: Rating at 0.94, ADR at 74.5. Last 30 days: 104 matches, win rate 56%, net ELO +214.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.