DELETA_FUCIN

Brazil
On FACEIT since 2016 266 matches tracked 52 matches in 30 days
ELO ▲ 62
2,402
30-day peak: 2,402
Rank SA ▲ 90 places
#1,736
Brazil #1,129 in Brazil
30 days · prev. #1,826 · best #1,593
Last updated:

How does DELETA_FUCIN play?

Rating 1.23 K/R 0.86 ADR 91.4 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 266 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 3%
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.2
Knife kills 3 in 266 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 91%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 55x 4K, 11 aces in 225 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +92
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −6.8

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.82 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −39 ELO
54 matches · 46% win rate
On Cache −22 ELO
47 matches · 55% win rate
On Thursdays +25 ELO, win rate 38%

DELETA_FUCIN loses the most ELO in match 3 of the day: −39 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.55 · Dust 2
  3. Most kills in a match: 50 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
53% better than 55%
0.85 better than 88%
88.9 better than 83%
1.21 better than 91%
62% of 533 duels better than 95%
33% of 63 situations better than 36%
Dust 280
60% better than 78%
0.86 better than 91%
93.5 better than 92%
1.25 better than 94%
66% of 436 duels better than 97%
51% of 45 situations better than 84%
Cache47
55% -
0.88 -
94.6 -
1.28-
58% of 253 duels -
45% of 22 situations -
Inferno16
56% better than 54%
0.89 better than 91%
98.9 better than 93%
1.25 better than 89%
66% of 106 duels better than 95%
57% of 7 situations better than 85%
Nuke7
29% -
0.76 -
75.1 -
1.14-
48% of 29 duels -
67% of 3 situations -
Ancient4
50% -
0.76 -
85.2 -
1.20-
44% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DELETA_FUCIN plays

Across 266 matches DELETA_FUCIN averages K/R 0.86, ADR 91.4 and a rating of 1.23. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 37% headshots. The strongest map is Dust 2 with a 60% win rate in 80 matches. In 157 of 266 matches the rating was 1.10 or higher (59%), in 64 it was below 0.90. In 225 matches with detailed stats: 55 4Ks and 11 aces. Best month by rating: August 2026 at 1.31. DELETA_FUCIN loses the most ELO in match 3 of the day (−39 ELO, win rate 46%). Things go best from match 5 of the day (+69 ELO, win rate 62%). Match no. 4 of the day goes best: 75% win rate, +55 ELO. Improved over the last three months: Headshots +2 pp, ELO +92. Got weaker: K/R −0.09, Rating −0.12, ADR −6.8. Unchanged in recent months: Win rate at 55%. Last 30 days: 52 matches, win rate 58%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.