DEEDORSHHUI

Israel
On FACEIT since 2024 258 matches tracked 33 matches in 30 days
ELO ▲ 353
2,218
30-day peak: 2,315
Rank SEA ▲ 4,882 places
#3,107
Israel #9 in Israel
30 days · prev. #7,989 · best #1,932
Last updated:

How does DEEDORSHHUI play?

Rating 1.06 K/R 0.77 ADR 78.4 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 258 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.5
Knife kills 4 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 57x 4K, 9 aces in 235 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ELO +446
= Stayed the same
ADR at 80.4, Headshots at 66%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
67 matches · 37% win rate
On Dust 2 −70 ELO
73 matches · 44% win rate
Between 18:00 and 24:00 −75 ELO, win rate 36%
On Thursdays −21 ELO, win rate 41%

DEEDORSHHUI loses the most ELO on Mirage: −72 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Reached level 10 · Anubis
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Highest rating in a match: 2.58 · Ancient

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
44% better than 26%
0.77 better than 64%
77.5 better than 30%
1.05 better than 55%
50% of 288 duels better than 41%
47% of 47 situations better than 76%
Mirage67
37% better than 8%
0.78 better than 69%
79.7 better than 44%
1.07 better than 64%
52% of 265 duels better than 56%
30% of 56 situations better than 26%
Ancient51
61% better than 80%
0.83 better than 83%
82.9 better than 57%
1.13 better than 80%
62% of 217 duels better than 94%
31% of 36 situations better than 33%
Anubis27
44% better than 26%
0.70 better than 29%
73.0 better than 12%
0.98 better than 30%
38% of 111 duels better than 2%
50% of 20 situations better than 79%
Nuke18
56% right on the average
0.78 better than 61%
83.4 better than 57%
1.08 better than 59%
49% of 69 duels better than 32%
38% of 13 situations better than 48%
Inferno14
43% -
0.64 -
67.9 -
0.90-
42% of 62 duels -
25% of 8 situations -
Overpass4
75% -
0.97 -
97.9 -
1.34-
58% of 19 duels -
20% of 5 situations -
Cache3
67% -
0.49 -
47.4 -
0.64-
22% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DEEDORSHHUI plays

Across 258 matches DEEDORSHHUI averages K/R 0.77, ADR 78.4 and a rating of 1.06. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 66% headshots. The strongest map is Ancient with a 61% win rate in 51 matches. In 111 of 258 matches the rating was 1.10 or higher (43%), in 94 it was below 0.90. In 235 matches with detailed stats: 57 4Ks and 9 aces. Best month by rating: October 2026 at 1.18. DEEDORSHHUI loses the most ELO on Mirage (−72 ELO, win rate 37%). Things go best on Anubis (+56 ELO, win rate 44%). Match no. 3 of the day goes best: 60% win rate, +25 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ELO +446. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 80.4, Headshots at 66%. Last 30 days: 33 matches, win rate 52%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.