DEARRASCA3TA

Brazil
On FACEIT since 2024 204 matches tracked 24 matches in 30 days
Last updated:

How does DEARRASCA3TA play?

Rating 0.98 (from 202 matches) K/R 0.72 ADR 79.5 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 8

Compared with 1,409 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%+1 pp · Ø 50% better than 58%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 74%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 12%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 36%
AWP share of kills 24%+13 pp · Ø 11% better than 94%
K/D 0.98−0.02 · Ø 1.00 better than 41%
Pistol kills per match 2.4
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.2%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 41%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 21x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +51
= Stayed the same
K/R at 0.72, Rating at 0.97, ADR at 81.3
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −21 ELO
22 matches · 27% win rate
In match 4 of the day ±0 ELO
22 matches · 36% win rate
Between 12:00 and 18:00 +28 ELO, win rate 30%
On Saturdays +1 ELO, win rate 38%

DEARRASCA3TA loses the most ELO on Anubis: −21 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Highest rating in a match: 2.20 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
53% better than 60%
0.77 better than 71%
83.5 better than 69%
1.06 better than 67%
52% of 530 duels better than 60%
39% of 54 situations better than 53%
Dust 240
43% better than 25%
0.66 better than 21%
75.5 better than 25%
0.90 better than 17%
50% of 228 duels right on the average
39% of 18 situations better than 54%
Anubis22
27% better than 2%
0.66 better than 16%
74.2 better than 18%
0.91 better than 15%
47% of 160 duels better than 29%
67% of 9 situations better than 96%
Ancient18
33% better than 6%
0.70 better than 37%
78.9 better than 41%
0.92 better than 25%
46% of 98 duels better than 25%
50% of 14 situations better than 83%
Nuke18
61% better than 74%
0.70 better than 26%
78.7 better than 37%
1.00 better than 35%
60% of 104 duels better than 86%
63% of 8 situations better than 94%
Inferno15
40% better than 13%
0.70 better than 42%
76.9 better than 35%
0.97 better than 35%
52% of 103 duels better than 55%
40% of 10 situations better than 58%
Cache3
67% -
0.74 -
83.2 -
0.95-
48% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DEARRASCA3TA plays

Across 204 matches DEARRASCA3TA averages K/R 0.72 and ADR 79.5; the rating across the 202 rated matches is 0.98. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Averages 16.3 kills per match with 45% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 67 of 202 matches the rating was 1.10 or higher (33%), in 91 it was below 0.90. In 136 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: November 2026 at 1.03. DEARRASCA3TA loses the most ELO on Anubis (−21 ELO, win rate 27%). Things go best on Dust 2 (+56 ELO, win rate 43%). Match no. 3 of the day goes best: 62% win rate, +24 ELO. Improved over the last three months: Headshots +4 pp, ELO +51. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 81.3. Last 30 days: 24 matches, win rate 46%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.