DEAD_INS1de6

Russia
On FACEIT since 2022 212 matches tracked 80 matches in 30 days
ELO ▲ 176
3,306
30-day peak: 3,366
Rank EU ▲ 1,617 places
#2,811
Russia #795 in Russia
30 days · prev. #4,428 · best #2,482
Last updated:
Next update possible in 1h 36m

How does DEAD_INS1de6 play?

Rating 1.22 (from 202 matches) K/R 0.90 ADR 96.7 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 202 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 7%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Strength
Where do the kills come from?

75% headshots and so well above the average (52%).

Headshot rate 75%+23 pp · Ø 52% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.17+0.11 · Ø 1.06 better than 76%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 16.8%+3.2 pp · Ø 13.6% better than 96%
3K rounds 7.0%+2.8 pp · Ø 4.2% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 46x 4K, 7 aces in 147 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.9 utility damage per round and so well below the average (3.9).

Utility hit rate 21%−13 pp · Ø 34% better than 1%
Utility damage per round 0.9−3.0 · Ø 3.9 better than 1%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 69%
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.08, ADR +9.7, Headshots +3 pp, ELO +227
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.94 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −88 ELO
40 matches · 48% win rate
On Ancient −43 ELO
27 matches · 52% win rate
On Thursdays −52 ELO, win rate 48%

DEAD_INS1de6 loses the most ELO in match 1 of the day: −88 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.69 · Anubis
  3. Most kills in a match: 54 · Anubis
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
62% better than 80%
0.90 better than 94%
98.2 better than 97%
1.21 better than 88%
60% of 574 duels better than 88%
39% of 18 situations better than 52%
Dust 246
48% better than 26%
0.92 better than 95%
97.4 better than 96%
1.23 better than 88%
55% of 255 duels better than 63%
38% of 16 situations better than 46%
Anubis33
61% better than 69%
0.98 better than 99%
103.4 better than 99%
1.33 better than 97%
62% of 231 duels better than 91%
24% of 17 situations better than 16%
Ancient27
52% better than 38%
0.84 better than 84%
89.8 better than 83%
1.14 better than 76%
58% of 197 duels better than 80%
14% of 14 situations better than 5%
Nuke15
40% better than 8%
0.76 better than 47%
83.5 better than 54%
1.04-
58% of 86 duels better than 74%
20% of 5 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How DEAD_INS1de6 plays

Across 212 matches DEAD_INS1de6 averages K/R 0.90 and ADR 96.7; the rating across the 202 rated matches is 1.22. Biggest strength: Headshot rate at 75%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 20.1 kills per match with 75% headshots. The strongest map is Mirage with a 62% win rate in 87 matches. In 123 of 202 matches the rating was 1.10 or higher (61%), in 44 it was below 0.90. In 147 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: November 2026 at 1.26. DEAD_INS1de6 loses the most ELO in match 1 of the day (−88 ELO, win rate 48%). Things go best in match 3 of the day (+86 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +32 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +9.7, Headshots +3 pp, ELO +227. Got weaker: Win rate −3 pp. Last 30 days: 80 matches, win rate 56%, net ELO +243.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.