DEADSHOT__1

Uzbekistan
On FACEIT since 2024 116 matches tracked 36 matches in 30 days
Last updated:

How does DEADSHOT__1 play?

Rating 0.94 K/R 0.67 ADR 77.1 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 7

Compared with 1,227 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 52%+2 pp · Ø 50% better than 69%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 76%
AWP share of kills 24%+13 pp · Ø 11% better than 93%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 2.4
Zeus kills4 in 116 matches
Knife kills 9 in 116 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.2%).

2K rounds 10.8%−2.4 pp · Ø 13.2% better than 5%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 12x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 11%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 78.5
▼ Got worse
ELO −217

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
42 matches · 52% win rate
Between 18:00 and 24:00 −29 ELO, win rate 39%

DEADSHOT__1 loses the most ELO on Mirage: −48 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.81 · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 55%
0.69 better than 33%
76.5 better than 34%
0.98 better than 43%
51% of 168 duels better than 55%
19% of 26 situations better than 9%
Dust 241
46% better than 34%
0.67 better than 22%
79.6 better than 49%
0.93 better than 23%
58% of 173 duels better than 88%
53% of 32 situations better than 88%
Ancient13
38% -
0.62 -
75.5 -
0.85-
50% of 58 duels -
56% of 9 situations -
Anubis7
29% -
0.57 -
65.0 -
0.82-
41% of 46 duels -
0% of 2 situations -
Nuke7
29% -
0.67 -
76.3 -
0.91-
46% of 28 duels -
100% of 1 situations -
Inferno5
60% -
0.74 -
81.3 -
1.10-
32% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DEADSHOT__1 plays

Across 116 matches DEADSHOT__1 averages K/R 0.67, ADR 77.1 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 7 players. Most room to improve: Utility damage per round at 2.3, better than only 11% of level 7 players. Averages 14.4 kills per match with 51% headshots. The strongest map is Mirage with a 52% win rate in 42 matches. In 35 of 116 matches the rating was 1.10 or higher (30%), in 55 it was below 0.90. In 95 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. DEADSHOT__1 loses the most ELO on Mirage (−48 ELO, win rate 52%). Things go best on Dust 2 (+28 ELO, win rate 46%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Got weaker: ELO −217. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 78.5. Last 30 days: 36 matches, win rate 47%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.