DEADSHOT__1
How does DEADSHOT__1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 1,227 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average44% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average51% headshots and so clearly above the average (46%).
Impact
WeaknessExactly 2 kills in 10.8% of rounds and so well below the average (13.2%).
Utility and deaths
Average2.3 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.93 (at the start 0.95). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.6. Last 3 months: 78.5 (at the start 75.4). Just below the average (79.8).
Share of headshot kills
Best month: November 2026 with 56%. Last 3 months: 53% (at the start 49%). Well above the average (46%).
Matches won (win rate)
Best month: November 2026 with 58%. Last 3 months: 47% (at the start 44%). Clearly below the average (51%).
Best month: August 2026 with 1,721. Last 3 months: 1,504 (at the start 1,721).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 71%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DEADSHOT__1 loses the most ELO on Mirage: −48 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.81 · Dust 2
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How DEADSHOT__1 plays
Across 116 matches DEADSHOT__1 averages K/R 0.67, ADR 77.1 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 7 players. Most room to improve: Utility damage per round at 2.3, better than only 11% of level 7 players. Averages 14.4 kills per match with 51% headshots. The strongest map is Mirage with a 52% win rate in 42 matches. In 35 of 116 matches the rating was 1.10 or higher (30%), in 55 it was below 0.90. In 95 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. DEADSHOT__1 loses the most ELO on Mirage (−48 ELO, win rate 52%). Things go best on Dust 2 (+28 ELO, win rate 46%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Got weaker: ELO −217. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 78.5. Last 30 days: 36 matches, win rate 47%, net ELO −53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.