DEADLocr

Russia
On FACEIT since 2025 111 matches tracked 90 matches in 30 days
Last updated:

How does DEADLocr play?

Rating 0.92 K/R 0.66 ADR 75.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 111 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 30%
better than most on level 5 about average weaker than most
Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 50%+1 pp · Ø 49% better than 60%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 45%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.91−0.06 · Ø 0.97 better than 29%
Pistol kills per match 2.4
Zeus kills1 in 111 matches
Knife kills 2 in 111 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so just below the average (3.7%).

2K rounds 12.7%0.0 pp · Ø 12.7% right on the average
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 46%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 9x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 35%
Enemies flashed per round 0.240.00 · Ø 0.24 right on the average
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
Whether DEADLocr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches, all from the last 3 months.

Kills per round (K/R)

0.63
SepOctNov

Best month: October 2026 with 0.73.

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −14 ELO
20 matches · 35% win rate
From match 5 of the day −13 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 −25 ELO, win rate 38%
On Wednesdays +32 ELO, win rate 43%

DEADLocr loses the most ELO in match 2 of the day: −14 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.88 · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
49% better than 46%
0.64 better than 20%
75.8 better than 37%
0.89 better than 21%
53% of 146 duels better than 71%
44% of 18 situations better than 71%
Dust 229
52% better than 60%
0.72 better than 57%
80.5 better than 62%
1.00 better than 58%
47% of 113 duels better than 38%
53% of 19 situations better than 86%
Anubis21
43% better than 24%
0.65 better than 23%
72.6 better than 23%
0.90 better than 26%
57% of 67 duels better than 85%
61% of 18 situations better than 94%
Ancient10
60% -
0.66 -
77.8 -
0.95-
56% of 27 duels -
25% of 4 situations -
Nuke7
57% -
0.65 -
69.4 -
0.92-
32% of 31 duels -
0% of 4 situations -
Inferno5
0% -
0.61 -
66.8 -
0.79-
39% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DEADLocr plays

Across 111 matches DEADLocr averages K/R 0.66, ADR 75.8 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 46%, better than 88% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 18% of level 5 players. Averages 14.3 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 31 of 111 matches the rating was 1.10 or higher (28%), in 56 it was below 0.90. In 111 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. DEADLocr loses the most ELO in match 2 of the day (−14 ELO, win rate 35%). Things go best in match 1 of the day (±0 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate. Last 30 days: 90 matches, win rate 49%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.