DEADHEA_D

IR
63 matches tracked 42 matches in 30 days
Last updated:

How does DEADHEA_D play?

Rating 0.92 K/R 0.67 ADR 77.0 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20% on level 6
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 48%−2 pp better than 34%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 26%
Clutch 1v2 won 16%−6 pp better than 20%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−9 pp better than 7%
AWP share of kills 0%−11 pp better than 2%
K/D 0.92−0.07 better than 26%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2%−1.7 pp better than 12%
Rounds with 3K 3.4%−0.5 pp better than 33%
MVPs per match 1.6−0.6 better than 4%
4Ks and aces 6x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 5.0+1.0 better than 73%
Enemies flashed per round 0.32+0.06 better than 66%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 6 average
Whether DEADHEA_D is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOct

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Most kills in a match: 47 · Cache
  3. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
59% better than 82%
0.62 better than 9%
74.7 better than 25%
0.86 better than 10%
40% of 70 duels better than 8%
20% of 10 situations better than 11%
Ancient10
50% -
0.72 -
77.8 -
0.99-
47% of 43 duels -
13% of 8 situations -
Inferno8
50% -
0.58 -
76.3 -
0.80-
41% of 27 duels -
80% of 5 situations -
Mirage8
38% -
0.69 -
80.3 -
0.94-
50% of 28 duels -
75% of 4 situations -
Nuke7
71% -
0.72 -
77.9 -
1.04-
80% of 15 duels -
0% of 4 situations -
Anubis5
40% -
0.73 -
76.4 -
0.95-
59% of 17 duels -
20% of 5 situations -
Cache3
33% -
0.77 -
81.5 -
1.05-
57% of 21 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DEADHEA_D plays

Across 63 matches DEADHEA_D averages K/R 0.67, ADR 77.0 and a rating of 0.92. Most room to improve: Headshot rate at 36%. That is better than only 7% of players on level 6. On average 14.6 kills per match, 36% of them headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 14 of 63 matches the rating was 1.10 or higher (22%), in 29 it was below 0.90. In 63 matches with detailed stats: 6 4Ks and 0 aces. Last 30 days: 42 matches, win rate 52%, ELO balance +4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.