DE1TY1

Belarus
On FACEIT since 2020 139 matches tracked 37 matches in 30 days
ELO
2,201
30-day peak: 2,201
Rank EU
#138,034
Belarus #3,262 in Belarus
Last updated:

How does DE1TY1 play?

Rating 1.03 K/R 0.73 ADR 79.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 24%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Zeus kills1 in 139 matches
Knife kills 5 in 139 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 13x 4K, 4 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.17, ADR +15.0, Headshots +2 pp, Win rate +13 pp
= Stayed the same
ELO at 2,201
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.64). Slightly above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −143 ELO
26 matches · 35% win rate
In match 2 of the day −107 ELO
31 matches · 35% win rate
On Fridays −30 ELO, win rate 32%

DE1TY1 loses the most ELO on Ancient: −143 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Highest rating in a match: 1.89 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
45% better than 32%
0.77 better than 68%
82.1 better than 58%
1.07 better than 65%
55% of 193 duels better than 71%
35% of 31 situations better than 45%
Anubis29
45% better than 30%
0.75 better than 59%
81.8 better than 57%
1.07 better than 68%
49% of 103 duels better than 37%
39% of 23 situations better than 52%
Ancient26
35% better than 9%
0.69 better than 26%
77.8 better than 31%
0.96 better than 29%
48% of 126 duels better than 33%
50% of 6 situations better than 78%
Mirage13
31% -
0.51 -
64.9 -
0.71-
40% of 52 duels -
38% of 8 situations -
Inferno12
67% -
0.77 -
80.5 -
1.10-
47% of 38 duels -
50% of 6 situations -
Cache5
80% -
0.86 -
87.9 -
1.21-
53% of 17 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DE1TY1 plays

Across 139 matches DE1TY1 averages K/R 0.73, ADR 79.9 and a rating of 1.03. Biggest strength: 3K rounds at 4.9%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 56 of 139 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 93 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. DE1TY1 loses the most ELO on Ancient (−143 ELO, win rate 35%). Things go best from match 5 of the day (−3 ELO, win rate 52%). Match no. 3 of the day goes best: 63% win rate, −60 ELO. Improved over the last three months: K/R +0.13, Rating +0.17, ADR +15.0, Headshots +2 pp, Win rate +13 pp. Unchanged in recent months: ELO at 2,201. Last 30 days: 37 matches, win rate 49%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.