DDstimer

Brazil
39 matches tracked
Last updated:

How does DDstimer play?

Rating 0.89 K/R 0.63 ADR 68.5 from 39 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 39 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 41%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−2 pp · Ø 9% better than 15%
Opening duels won 40%−9 pp · Ø 49% better than 3%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (37%).

Clutch 1v1 won 20%−17 pp · Ø 37% better than 1%
Clutch 1v2 won 5%−17 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (43%).

Headshot rate 48%+5 pp · Ø 43% better than 80%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.87−0.08 · Ø 0.95 better than 22%
Pistol kills per match 2.5
Knife kills 1 in 39 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.3% of rounds and so well below the average (3.5%).

2K rounds 13.3%+0.6 pp · Ø 12.7% better than 72%
3K rounds 1.3%−2.2 pp · Ø 3.5% better than 1%
MVPs per match 1.5−0.6 · Ø 2.1 better than 4%
4Ks and aces 5x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.23).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 6.5+2.6 · Ø 3.9 better than 92%
Enemies flashed per round 0.47+0.24 · Ø 0.23 better than 93%
Deaths per round 72%−1 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 4 average
Whether DDstimer is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.67.

Patterns

Soon this shows where DDstimer loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
60% better than 85%
0.70 right on the average
75.3 better than 40%
0.99 better than 60%
49% of 67 duels right on the average
13% of 8 situations better than 4%
Ancient11
36% -
0.66 -
70.1 -
0.94-
41% of 44 duels -
100% of 5 situations -
Inferno4
0% -
0.37 -
49.5 -
0.51-
31% of 13 duels -
0% of 1 situations -
Mirage3
67% -
0.70 -
77.8 -
1.03-
50% of 8 duels -
50% of 2 situations -
Nuke3
0% -
0.38 -
49.0 -
0.51-
8% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DDstimer plays

Across 39 matches DDstimer averages K/R 0.63, ADR 68.5 and a rating of 0.89. Biggest strength: Utility damage per round at 6.5, better than 92% of level 4 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 4 players. Averages 13.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 10 of 39 matches the rating was 1.10 or higher (26%), in 21 it was below 0.90. In 25 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: April 2026 at 1.02.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.