DDW

Ukraine
On FACEIT since 2016 319 matches tracked 76 matches in 30 days
ELO ▲ 188
2,679
30-day peak: 2,679
Rank EU
#29,953
Ukraine #1,309 in Ukraine
Last updated:
Next update possible in 23m 9s

How does DDW play?

Rating 0.94 K/R 0.66 ADR 73.3 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 319 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.95−0.10 · Ø 1.05 better than 15%
Pistol kills per match 2.3
Knife kills 7 in 319 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 7%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 29x 4K, 1 ace in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 95%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +4.6, ELO +151
= Stayed the same
Rating at 0.95
▼ Got worse
Headshots −3 pp, Win rate −9 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.63). Clearly below the average (0.75).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −93 ELO
26 matches · 46% win rate
On Mirage −21 ELO
111 matches · 52% win rate
On Thursdays −39 ELO, win rate 30%

DDW loses the most ELO on Nuke: −93 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 14 wins in a row · Mirage
  4. Highest rating in a match: 2.34 · Cache

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
52% better than 47%
0.69 better than 22%
75.8 better than 21%
0.99 better than 31%
46% of 400 duels better than 19%
36% of 75 situations better than 43%
Ancient64
50% better than 39%
0.65 better than 9%
72.2 better than 8%
0.94 better than 17%
40% of 186 duels better than 4%
45% of 33 situations better than 72%
Anubis57
54% better than 55%
0.64 better than 8%
74.5 better than 16%
0.91 better than 10%
45% of 219 duels better than 14%
50% of 26 situations better than 78%
Dust 236
56% better than 64%
0.63 better than 5%
71.5 better than 8%
0.89 better than 6%
47% of 120 duels better than 24%
33% of 21 situations better than 35%
Nuke26
46% better than 20%
0.59 better than 3%
64.5 better than 2%
0.87 better than 7%
32% of 78 duels better than 1%
38% of 16 situations better than 46%
Cache18
50% -
0.65 -
74.5 -
0.93-
52% of 75 duels -
50% of 10 situations -
Inferno4
75% -
0.73 -
74.0 -
1.14-
60% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DDW plays

Across 319 matches DDW averages K/R 0.66, ADR 73.3 and a rating of 0.94. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 56% win rate in 36 matches. In 87 of 319 matches the rating was 1.10 or higher (27%), in 147 it was below 0.90. In 267 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. DDW loses the most ELO on Nuke (−93 ELO, win rate 46%). Things go best on Dust 2 (+127 ELO, win rate 56%). Improved over the last three months: K/R +0.05, ADR +4.6, ELO +151. Got weaker: Headshots −3 pp, Win rate −9 pp. Unchanged in recent months: Rating at 0.95. Last 30 days: 76 matches, win rate 50%, net ELO +212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.