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DDJan

Denmark
On FACEIT since 2021 184 matches tracked 39 matches in 30 days
ELO ▲ 32
2,050
30-day peak: 2,050
Rank EU
#226,500
Denmark #5,036 in Denmark
Last updated:

How does DDJan play?

Rating 0.85 (from 154 matches) K/R 0.56 ADR 63.4 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 154 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 40%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 68%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.80−0.23 · Ø 1.03 better than 1%
Pistol kills per match 2.4
Knife kills 2 in 184 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 9.4%−4.0 pp · Ø 13.4% better than 1%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 20x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.15, ADR +8.7, Win rate +3 pp, ELO +94
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: November 2026 with 0.66. Last 3 months: 0.60 (at the start 0.49). Well below the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −116 ELO
63 matches · 52% win rate
On Anubis −59 ELO
23 matches · 65% win rate
On Thursdays −20 ELO, win rate 40%

DDJan loses the most ELO in match 1 of the day: −116 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 28 · Nuke
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke39
67% better than 81%
0.56 better than 1%
64.4 better than 2%
0.86 better than 5%
47% of 122 duels better than 26%
40% of 25 situations better than 55%
Inferno28
54% better than 49%
0.59 better than 2%
63.5 better than 1%
0.88 better than 5%
45% of 62 duels better than 12%
33% of 6 situations better than 39%
Ancient27
52% better than 48%
0.59 better than 2%
67.7 better than 2%
0.95 better than 25%
41% of 69 duels better than 7%
44% of 16 situations better than 68%
Dust 224
46% better than 31%
0.65 better than 12%
70.4 better than 6%
0.93 better than 17%
58% of 55 duels better than 85%
29% of 17 situations better than 24%
Anubis23
65% better than 85%
0.62 better than 5%
68.3 better than 2%
0.92 better than 13%
53% of 57 duels better than 60%
41% of 17 situations better than 58%
Mirage20
55% better than 63%
0.43 better than 1%
50.7 better than 1%
0.67 better than 1%
34% of 44 duels better than 1%
36% of 14 situations better than 43%
Cache19
58% better than 62%
0.49 better than 1%
55.5 better than 1%
0.76 better than 3%
35% of 52 duels better than 1%
25% of 8 situations better than 17%
Overpass4
75% -
0.42 -
55.0 -
0.60-
22% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DDJan plays

Across 184 matches DDJan averages K/R 0.56 and ADR 63.4; the rating across the 154 rated matches is 0.85. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.3 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 39 matches. In 34 of 154 matches the rating was 1.10 or higher (22%), in 89 it was below 0.90. In 108 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: November 2026 at 0.96. DDJan loses the most ELO in match 1 of the day (−116 ELO, win rate 52%). Things go best on Ancient (+41 ELO, win rate 52%). Match no. 2 of the day goes best: 69% win rate, +28 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +8.7, Win rate +3 pp, ELO +94. Unchanged in recent months: Headshots at 57%. Last 30 days: 39 matches, win rate 62%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.