DAYDREAMER-_

Mongolia
On FACEIT since 2016 443 matches tracked 158 matches in 30 days
ELO ▲ 4
2,392
30-day peak: 2,550
Rank EU
#79,716
Mongolia #340 in Mongolia
Last updated:

How does DAYDREAMER-_ play?

Rating 0.96 (from 379 matches) K/R 0.66 ADR 73.6 from 443 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 382 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 29%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.7 from the last 412
Zeus kills3 in 412 matches
Knife kills 50 in 412 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 9%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 39x 4K, 2 aces in 326 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 66%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +29 pp, ELO +507
= Stayed the same
ADR at 72.7
▼ Got worse
K/R −0.04, Rating −0.21, Win rate −12 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
88 matches · 63% win rate
On Mirage −45 ELO
128 matches · 63% win rate
Between 6:00 and 12:00 +27 ELO, win rate 56%
On Sundays +25 ELO, win rate 57%

DAYDREAMER-_ loses the most ELO on Ancient: −59 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 19 wins in a row · Dust 2
  3. Highest rating in a match: 2.49 · Dust 2

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
63% better than 88%
0.65 better than 11%
70.8 better than 8%
0.94 better than 18%
53% of 375 duels better than 61%
29% of 73 situations better than 23%
Dust 2120
63% better than 85%
0.68 better than 20%
75.8 better than 23%
0.97 better than 25%
50% of 420 duels better than 41%
48% of 52 situations better than 77%
Ancient88
63% better than 83%
0.65 better than 9%
74.5 better than 15%
0.94 better than 18%
49% of 279 duels better than 35%
32% of 37 situations better than 31%
Inferno26
50% better than 33%
0.65 better than 10%
76.0 better than 16%
0.92 better than 10%
50% of 105 duels better than 31%
29% of 17 situations better than 26%
Nuke21
71% better than 90%
0.72 better than 35%
74.3 better than 17%
1.03 better than 41%
54% of 78 duels better than 57%
64% of 11 situations better than 92%
Cache16
63% -
0.72 -
82.2 -
1.03-
58% of 64 duels -
25% of 12 situations -
Anubis12
50% -
0.62 -
72.0 -
0.81-
38% of 53 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DAYDREAMER-_ plays

Across 443 matches DAYDREAMER-_ averages K/R 0.66 and ADR 73.6; the rating across the 379 rated matches is 0.96. Biggest strength: Utility damage per round at 5.2, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.6, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 46% headshots. The strongest map is Nuke with a 71% win rate in 21 matches. In 115 of 382 matches the rating was 1.10 or higher (30%), in 173 it was below 0.90. In 326 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: July 2026 at 1.25. DAYDREAMER-_ loses the most ELO on Ancient (−59 ELO, win rate 63%). Things go best on Nuke (+61 ELO, win rate 71%). Match no. 1 of the day goes best: 68% win rate, +41 ELO. Improved over the last three months: Headshots +29 pp, ELO +507. Got weaker: K/R −0.04, Rating −0.21, Win rate −12 pp. Unchanged in recent months: ADR at 72.7. Last 30 days: 158 matches, win rate 56%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.