DAVIxINHO

Argentina
On FACEIT since 2016 209 matches tracked 73 matches in 30 days
ELO ▲ 52
2,288
30-day peak: 2,324
Rank SA ▲ 56 places
#2,465
Argentina #472 in Argentina
30 days · prev. #2,521 · best #2,176
Last updated:

How does DAVIxINHO play?

Rating 0.99 (from 188 matches) K/R 0.69 ADR 77.9 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

38% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.99−0.03 · Ø 1.02 better than 31%
Pistol kills per match 2.7
Knife kills 2 in 209 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 35%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 36x 4K, 4 aces in 168 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 88%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +6.2, Win rate +6 pp, ELO +205
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −30 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
58% better than 74%
0.71 better than 33%
78.4 better than 36%
1.05 better than 55%
51% of 325 duels better than 47%
51% of 43 situations better than 83%
Dust 267
49% better than 36%
0.68 better than 21%
77.8 better than 34%
0.97 better than 27%
38% of 229 duels better than 3%
27% of 41 situations better than 21%
Nuke18
44% better than 16%
0.71 better than 28%
75.8 better than 21%
0.96 better than 22%
54% of 48 duels better than 57%
33% of 12 situations better than 36%
Inferno17
41% better than 9%
0.61 better than 2%
75.2 better than 15%
0.82-
32% of 53 duels better than 1%
25% of 8 situations better than 19%
Cache7
43% -
0.81 -
87.4 -
1.10-
57% of 21 duels -
25% of 4 situations -
Ancient4
50% -
0.63 -
75.0 -
0.82-
50% of 20 duels -
-
Anubis3
67% -
0.68 -
82.2 -
0.97-
33% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DAVIxINHO plays

Across 209 matches DAVIxINHO averages K/R 0.69 and ADR 77.9; the rating across the 188 rated matches is 0.99. Biggest strength: Utility damage per round at 5.9, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Mirage with a 58% win rate in 92 matches. In 68 of 188 matches the rating was 1.10 or higher (36%), in 72 it was below 0.90. In 168 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. Things go best on Mirage (+71 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, +33 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +6.2, Win rate +6 pp, ELO +205. Got weaker: Headshots −7 pp. Last 30 days: 73 matches, win rate 47%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.