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DARKO

Poland
On FACEIT since 2014 463 matches tracked 85 matches in 30 days
ELO ▲ 213
3,523
30-day peak: 3,554
Rank EU ▲ 1,073 places
#1,398
Poland #73 in Poland
30 days · prev. #2,471 · best #1,123
Last updated:

How does DARKO play?

Rating 1.04 (from 218 matches) K/R 0.75 ADR 83.5 from 463 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 463 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 56%
Opening duels won 54%+1 pp · Ø 53% better than 47%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (41%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 34%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just below the average (1.09).

Headshot rate 50%−4 pp · Ø 54% better than 28%
AWP share of kills 11%−2 pp · Ø 13% better than 63%
K/D 1.07−0.02 · Ø 1.09 better than 26%
Pistol kills per match 2.9
Knife kills 12 in 463 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly below the average (2.5).

2K rounds 13.7%−0.3 pp · Ø 14.0% better than 28%
3K rounds 4.5%0.0 pp · Ø 4.5% right on the average
MVPs per match 2.3−0.2 · Ø 2.5 better than 19%
4Ks and aces 64x 4K, 7 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 48%+14 pp · Ø 34% better than 99%
Utility damage per round 7.4+3.5 · Ø 3.9 better than 98%
Enemies flashed per round 0.37+0.04 · Ø 0.33 better than 59%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ADR +4.3, ELO +277
= Stayed the same
K/R at 0.76
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73). Just below the average (0.77).

Patterns

From the last 463 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −360 ELO
126 matches · 47% win rate
With kADZIU1337 on the team no ELO value
41 matches · 46% win rate
Between 18:00 and 24:00 +24 ELO, win rate 47%
On Tuesdays −191 ELO, win rate 44%

DARKO loses the most ELO on Dust 2: −360 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.41 · Ancient
  3. Most kills in a match: 51 · Inferno
  4. Longest win streak: 12 wins in a row · Cache

Maps in detail

from the last 463 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient161
55% better than 39%
0.77 better than 40%
86.6 better than 57%
1.07 better than 36%
54% of 787 duels right on the average
39% of 113 situations better than 49%
Dust 2126
47% better than 17%
0.72 better than 19%
76.1 better than 11%
1.02 better than 19%
51% of 500 duels better than 31%
31% of 71 situations better than 26%
Nuke61
51% better than 24%
0.80 right on the average
90.0 better than 70%
1.11 better than 43%
59% of 333 duels better than 77%
46% of 35 situations better than 68%
Cache45
58% better than 60%
0.74 better than 46%
86.5 better than 71%
1.02 better than 41%
52% of 200 duels right on the average
31% of 29 situations better than 30%
Mirage37
43% better than 6%
0.70 better than 10%
76.0 better than 9%
0.98 better than 10%
48% of 134 duels better than 13%
13% of 15 situations better than 1%
Inferno33
64% better than 76%
0.79 better than 71%
90.1 better than 82%
1.18 better than 81%
59% of 180 duels better than 79%
59% of 17 situations better than 90%

Compared with players on the same level who have at least 15 matches on the map.

How DARKO plays

Across 463 matches DARKO averages K/R 0.75 and ADR 83.5; the rating across the 218 rated matches is 1.04. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Inferno with a 64% win rate in 33 matches. In 187 of 463 matches the rating was 1.10 or higher (40%), in 151 it was below 0.90. In 386 matches with detailed stats: 64 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. DARKO loses the most ELO on Dust 2 (−360 ELO, win rate 47%). Things go best on Ancient (+545 ELO, win rate 55%). Improved over the last three months: ADR +4.3, ELO +277. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.76. Last 30 days: 85 matches, win rate 55%, net ELO +239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.