DANY_VALblNA
Name history of DANY_VALblNA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does DANY_VALblNA play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average51% headshots and so slightly above the average (49%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 0.98 (at the start 1.03). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 83.9. Last 3 months: 77.7 (at the start 81.1). Slightly below the average (80.7).
Share of headshot kills
Best month: November 2026 with 54%. Last 3 months: 52% (at the start 49%). Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 51%. Last 3 months: 47% (at the start 45%). Clearly below the average (51%).
Best month: September 2026 with 2,487. Last 3 months: 2,250 (at the start 2,165).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 45%.
Patterns
From the last 259 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DANY_VALblNA loses the most ELO on Ancient: −60 ELO, 38% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 2.09 · Ancient
Maps in detail
from the last 259 matchesCompared with players on the same level who have at least 15 matches on the map.
How DANY_VALblNA plays
Across 259 matches DANY_VALblNA averages K/R 0.72 and ADR 79.1; the rating across the 243 rated matches is 1.00. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 49% win rate in 59 matches. In 90 of 243 matches the rating was 1.10 or higher (37%), in 97 it was below 0.90. In 188 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. DANY_VALblNA loses the most ELO on Ancient (−60 ELO, win rate 38%). Things go best in match 3 of the day (+60 ELO, win rate 51%). Match no. 3 of the day goes best: 51% win rate, +60 ELO. Improved over the last three months: Headshots +3 pp, ELO +85. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.71, ADR at 77.7, Win rate at 47%. Last 30 days: 89 matches, win rate 46%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.