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DANIYYEL-

Peru
On FACEIT since 2023 434 matches tracked 92 matches in 30 days
ELO ▲ 270
2,247
30-day peak: 2,251
Rank SA ▲ 4,373 places
#3,026
Peru #88 in Peru
30 days · prev. #7,399 · best #2,896
Last updated:

How does DANIYYEL- play?

Rating 1.10 K/R 0.79 ADR 85.9 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 434 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 69%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 2.8
Zeus kills5 in 434 matches
Knife kills 9 in 434 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 81x 4K, 4 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 63%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +91
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.4

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −179 ELO
122 matches · 51% win rate
On Mirage −82 ELO
165 matches · 53% win rate
On Tuesdays −206 ELO, win rate 40%

DANIYYEL- loses the most ELO on Dust 2: −179 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.57 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage165
53% better than 55%
0.80 better than 75%
85.4 better than 71%
1.12 better than 77%
53% of 763 duels better than 60%
43% of 96 situations better than 65%
Dust 2122
51% better than 46%
0.80 better than 77%
87.7 better than 81%
1.11 better than 73%
54% of 555 duels better than 66%
43% of 74 situations better than 62%
Inferno78
67% better than 88%
0.81 better than 84%
88.5 better than 83%
1.15 better than 84%
55% of 349 duels better than 68%
35% of 49 situations better than 49%
Anubis38
58% better than 69%
0.72 better than 40%
80.3 better than 44%
1.02 better than 46%
55% of 168 duels better than 70%
50% of 16 situations better than 77%
Ancient10
50% -
0.70 -
80.9 -
0.93-
41% of 49 duels -
50% of 2 situations -
Cache10
10% -
0.71 -
80.0 -
0.96-
47% of 43 duels -
100% of 1 situations -
Nuke6
33% -
0.63 -
76.4 -
0.84-
41% of 17 duels -
17% of 6 situations -
Vertigo5
20% -
0.78 -
90.0 -
1.06-
56% of 18 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DANIYYEL- plays

Across 434 matches DANIYYEL- averages K/R 0.79, ADR 85.9 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 85.9, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 78 matches. In 207 of 434 matches the rating was 1.10 or higher (48%), in 130 it was below 0.90. In 350 matches with detailed stats: 81 4Ks and 4 aces. Best month by rating: November 2026 at 1.16. DANIYYEL- loses the most ELO on Dust 2 (−179 ELO, win rate 51%). Things go best on Inferno (+144 ELO, win rate 67%). Improved over the last three months: Win rate +3 pp, ELO +91. Got weaker: K/R −0.05, Rating −0.06, ADR −4.4. Unchanged in recent months: Headshots at 52%. Last 30 days: 92 matches, win rate 59%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.