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DANDIEL

Poland
99 matches tracked 24 matches in 30 days
Last updated:

How does DANDIEL play?

Rating 1.02 K/R 0.76 ADR 88.8 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 99 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.2%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 88%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 8.0+3.7 · Ø 4.3 better than 98%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Headshots +9 pp, Win rate +5 pp
= Stayed the same
Rating at 1.03, ADR at 90.2
▼ Got worse
ELO −202

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.73).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −7 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 −88 ELO, win rate 41%

DANDIEL loses the most ELO on Ancient: −7 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Cache
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 2.08 · Ancient

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
52% better than 52%
0.75 better than 54%
88.6 better than 83%
0.99 better than 38%
50% of 185 duels better than 46%
50% of 12 situations better than 79%
Nuke18
50% better than 31%
0.82 better than 76%
87.6 better than 77%
1.14 better than 74%
53% of 100 duels right on the average
40% of 10 situations better than 55%
Anubis17
47% better than 36%
0.69 better than 27%
87.7 better than 84%
0.91 better than 13%
49% of 100 duels better than 39%
50% of 12 situations better than 82%
Inferno13
38% -
0.73 -
89.1 -
1.00-
48% of 64 duels -
33% of 6 situations -
Cache11
36% -
0.76 -
88.2 -
0.98-
49% of 73 duels -
22% of 9 situations -
Mirage7
43% -
0.78 -
89.7 -
1.05-
44% of 36 duels -
22% of 9 situations -
Dust 24
50% -
0.97 -
104.7 -
1.27-
63% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DANDIEL plays

Across 99 matches DANDIEL averages K/R 0.76, ADR 88.8 and a rating of 1.02. Biggest strength: Utility damage per round at 8.0, better than 98% of level 9 players. Most room to improve: Headshot rate at 33%, better than only 1% of level 9 players. Averages 17.1 kills per match with 33% headshots. The strongest map is Ancient with a 52% win rate in 27 matches. In 36 of 99 matches the rating was 1.10 or higher (36%), in 40 it was below 0.90. In 78 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. DANDIEL loses the most ELO on Ancient (−7 ELO, win rate 52%). Things go best in match 2 of the day (+37 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, +37 ELO. Improved over the last three months: K/R +0.04, Headshots +9 pp, Win rate +5 pp. Got weaker: ELO −202. Unchanged in recent months: Rating at 1.03, ADR at 90.2. Last 30 days: 24 matches, win rate 46%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.