DAN9SWAGA

Russia
On FACEIT since 2019 333 matches tracked 147 matches in 30 days
ELO ▲ 266
3,363
30-day peak: 3,363
Rank EU ▲ 1,277 places
#1,731 #499 in RU
30 days · prev. #3,008 · best #1,731
Last updated:

How does DAN9SWAGA play?

Rating 1.05 (from 248 matches) K/R 0.74 ADR 78.4 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 248 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

DAN9SWAGA gets the first kill in 11 of 100 rounds. On par with the level 10 average (11%).

Rounds with first kill 11%0 pp on par
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

DAN9SWAGA wins 40 of 100 1v1s. On par with the level 10 average (40%).

Clutch 1v1 won 40%0 pp on par
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

35 of 100 kills by DAN9SWAGA are headshots. 16 percentage points below the level 10 average (51%).

Headshot rate 35%−16 pp better than 1%
AWP share of kills 32%+21 pp better than 97%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.6
Knife kills 6 in 322 matches

Impact

Average
Damage and big rounds

DAN9SWAGA gets exactly 3 kills in 4.7 of 100 rounds. 0.6 percentage points above the level 10 average (4.1%).

2K rounds 13.8%+0.4 pp better than 56%
3K rounds 4.7%+0.6 pp better than 74%
MVPs per match 2.40.0 on par
4Ks and aces 39x 4K, 3 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 3.0 utility damage per round from HEs and mollies. 1.1 below the level 10 average (4.1).

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 3.0−1.1 better than 19%
Enemies flashed per round 0.27−0.03 better than 42%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.07, ADR +5.6, Win rate +3 pp
= Stayed the same
Headshots at 35%
▼ Got worse
ELO −167

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.68). 0.01 above the level 10 average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −219 ELO
46 matches · 35% win rate
On Mirage −103 ELO
134 matches · 54% win rate
On Mondays +119 ELO, win rate 45%

DAN9SWAGA loses the most ELO in match 3 of the day: −219 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.50 · Nuke

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
54% better than 59%
0.74 on par
78.4 better than 36%
1.07 better than 62%
51% of 636 duels better than 46%
39% of 80 situations better than 52%
Ancient54
52% better than 44%
0.73 better than 43%
75.5 better than 18%
1.05 better than 57%
49% of 240 duels better than 33%
48% of 33 situations better than 73%
Anubis51
49% better than 34%
0.79 better than 74%
84.0 better than 67%
1.06 better than 55%
56% of 268 duels better than 72%
36% of 33 situations better than 44%
Dust 238
37% better than 7%
0.65 better than 10%
72.3 better than 10%
0.90 better than 9%
46% of 197 duels better than 21%
36% of 11 situations better than 45%
Nuke34
59% better than 54%
0.79 better than 68%
81.2 on par
1.14 better than 78%
59% of 137 duels better than 82%
39% of 23 situations better than 51%
Inferno11
36% -
0.72 -
76.9 -
0.92-
56% of 59 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DAN9SWAGA plays

Across 322 matches DAN9SWAGA averages K/R 0.74 and ADR 78.4; the rating across the 248 rated matches is 1.05. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 players. Averages 16.4 kills per match with 35% headshots. The strongest map is Nuke with a 59% win rate in 34 matches. In 109 of 248 matches the rating was 1.10 or higher (44%), in 87 it was below 0.90. In 248 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. DAN9SWAGA loses the most ELO in match 3 of the day (−219 ELO, win rate 35%). Things go best from match 5 of the day (+345 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +345 ELO. Improved over the last three months: K/R +0.07, ADR +5.6, Win rate +3 pp. Got weaker: ELO −167. Unchanged in recent months: Headshots at 35%. Last 30 days: 147 matches, win rate 52%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.