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DALAMENTE

Indonesia
On FACEIT since 2017 187 matches tracked 35 matches in 30 days
ELO
2,040
Peak across recorded matches: 2,352
Rank SEA ▼ 3,731 places
#5,726
Indonesia #337 in Indonesia
30 days · prev. #1,995 · best #1,995
Last updated:

How does DALAMENTE play?

Rating 1.02 K/R 0.73 ADR 79.3 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 85%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 34%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 17x 4K, 0 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 77.4, ELO at 2,040
▼ Got worse
K/R −0.04, Rating −0.09, Win rate −7 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
49 matches · 53% win rate
In match 3 of the day −21 ELO
28 matches · 36% win rate
Between 6:00 and 12:00 +20 ELO, win rate 33%

DALAMENTE loses the most ELO on Anubis: −45 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 41 · Ancient
  3. Reached level 10 · Nuke
  4. Longest win streak: 5 wins in a row · Inferno
  5. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis49
53% right on the average
0.74 right on the average
80.4 better than 46%
1.03 better than 47%
45% of 175 duels better than 18%
36% of 22 situations better than 43%
Mirage33
33% better than 4%
0.71 better than 34%
78.2 better than 35%
0.96 better than 26%
45% of 104 duels better than 16%
43% of 28 situations better than 63%
Dust 229
52% better than 53%
0.76 better than 60%
79.9 better than 44%
1.06 better than 60%
43% of 83 duels better than 12%
54% of 28 situations better than 87%
Cache23
48% better than 33%
0.76 better than 59%
79.6 better than 44%
1.06 better than 54%
53% of 107 duels better than 55%
45% of 11 situations better than 69%
Inferno22
41% better than 13%
0.69 better than 24%
76.5 better than 27%
0.99 better than 29%
41% of 88 duels better than 4%
42% of 12 situations better than 61%
Ancient21
48% better than 39%
0.71 better than 34%
78.2 better than 33%
1.02 right on the average
45% of 87 duels better than 18%
50% of 14 situations better than 80%
Nuke8
25% -
0.82 -
86.5 -
1.08-
50% of 28 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DALAMENTE plays

Across 187 matches DALAMENTE averages K/R 0.73, ADR 79.3 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 53% win rate in 49 matches. In 73 of 187 matches the rating was 1.10 or higher (39%), in 76 it was below 0.90. In 165 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.24. DALAMENTE loses the most ELO on Anubis (−45 ELO, win rate 53%). Things go best from match 5 of the day (+25 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Rating −0.09, Win rate −7 pp. Unchanged in recent months: ADR at 77.4, ELO at 2,040. Last 30 days: 35 matches, win rate 31%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.