DAKEN

Kazakhstan
124 matches tracked 28 matches in 30 days
Last updated:

How does DAKEN play?

Rating 0.96 K/R 0.69 ADR 74.5 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 35%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 3

Compared with 626 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 42%−6 pp · Ø 48% better than 15%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (37%).

Clutch 1v1 won 45%+8 pp · Ø 37% better than 87%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so right on the average (0.94).

Headshot rate 40%−2 pp · Ø 42% better than 47%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.940.00 · Ø 0.94 right on the average
Pistol kills per match 1.8
Zeus kills1 in 124 matches
Knife kills 6 in 124 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so well above the average (2.0).

2K rounds 12.6%+0.1 pp · Ø 12.5% better than 62%
3K rounds 3.9%+0.3 pp · Ø 3.6% better than 77%
MVPs per match 2.2+0.2 · Ø 2.0 better than 81%
4Ks and aces 8x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.22).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.3 · Ø 3.4 better than 40%
Enemies flashed per round 0.45+0.23 · Ø 0.22 better than 92%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.68, ADR at 74.5, ELO at 890
▼ Got worse
Rating −0.06, Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.71). Just below the average (0.70).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −145 ELO
36 matches · 33% win rate
On Mirage −16 ELO
38 matches · 50% win rate
Between 18:00 and 24:00 −16 ELO, win rate 44%
On Mondays −62 ELO, win rate 39%

DAKEN loses the most ELO from match 5 of the day: −145 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.91 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
62% better than 92%
0.73 better than 77%
76.1 better than 54%
1.04 better than 84%
45% of 168 duels better than 36%
50% of 28 situations better than 82%
Mirage38
50% better than 57%
0.70 better than 60%
75.3 better than 51%
0.97 better than 62%
44% of 178 duels better than 29%
57% of 14 situations better than 91%
Anubis15
73% better than 98%
0.70 better than 56%
76.0 better than 46%
0.93 better than 47%
53% of 62 duels better than 75%
33% of 6 situations better than 41%
Inferno11
27% -
0.68 -
77.6 -
0.94-
48% of 63 duels -
38% of 8 situations -
Nuke11
27% -
0.62 -
67.6 -
0.85-
37% of 52 duels -
43% of 7 situations -
Ancient7
14% -
0.63 -
70.3 -
0.80-
11% of 19 duels -
40% of 5 situations -
Vertigo3
33% -
0.59 -
62.5 -
0.71-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DAKEN plays

Across 124 matches DAKEN averages K/R 0.69, ADR 74.5 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 87% of level 3 players. Most room to improve: Opening duels won at 42%, better than only 15% of level 3 players. Averages 15.1 kills per match with 40% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 43 of 124 matches the rating was 1.10 or higher (35%), in 61 it was below 0.90. In 100 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. DAKEN loses the most ELO from match 5 of the day (−145 ELO, win rate 33%). Things go best on Dust 2 (+78 ELO, win rate 62%). Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.06, Headshots −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.5, ELO at 890. Last 30 days: 28 matches, win rate 43%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.