How does DAIN-II play?
Compared with 682 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (9%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.79 K/D and so clearly below the average (0.91).
Impact
WeaknessExactly 3 kills in 2.1% of rounds and so well below the average (3.4%).
Utility and deaths
Strength9.7 utility damage per round and so well above the average (3.2).
Progress
One value per month, dashed line is the level 2 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months: 0.61 (at the start 0.57). Clearly below the average (0.67).
Rating, 1.00 is an average match
Best month: October 2026 with 0.93. Last 3 months: 0.84 (at the start 0.77). Clearly below the average (0.93).
Damage per round (ADR)
Best month: October 2026 with 81.7. Last 3 months: 76.5 (at the start 72.9). Just above the average (75.3).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months unchanged at 45%. Clearly above the average (40%).
Matches won (win rate)
Best month: August 2026 with 49%. Last 3 months: 44% (at the start 49%). Clearly below the average (49%).
Best month: September 2026 with 671. Last 3 months: 610 (at the start 597).
Rounds with first kill
Best month: October 2026 with 15%. Last 3 months: 12% (at the start 11%). Well above the average (9%).
1v1 clutches won
Best month: October 2026 with 50%. Last 3 months: 38% (at the start 40%). Right on the average (38%).
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DAIN-II loses the most ELO on Mirage: −29 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Ancient
- Highest rating in a match: 1.65 · Anubis
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How DAIN-II plays
Across 119 matches DAIN-II averages K/R 0.60 and ADR 74.9; the rating across the 118 rated matches is 0.81. Biggest strength: Utility hit rate at 50%, better than 99% of level 2 players. Most room to improve: 3K rounds at 2.1%, better than only 8% of level 2 players. Averages 12.8 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 18 of 118 matches the rating was 1.10 or higher (15%), in 79 it was below 0.90. In 118 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. DAIN-II loses the most ELO on Mirage (−29 ELO, win rate 44%). Things go best on Inferno (+55 ELO, win rate 45%). Match no. 1 of the day goes best: 54% win rate, −23 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, First kills +1 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 76.5, Headshots at 45%, ELO at 610, Clutch 1v1 at 38%. Last 30 days: 7 matches, win rate 29%, net ELO −69.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.