D9D9_DAN9A

France
On FACEIT since 2022 281 matches tracked 61 matches in 30 days
ELO ▼ 97
2,295
30-day peak: 2,452
Rank EU
#104,075
France #2,014 in France
Last updated:
Next update possible in 16m 34s

How does D9D9_DAN9A play?

Rating 1.05 K/R 0.75 ADR 81.7 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 281 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 39%
AWP share of kills 24%+12 pp · Ø 12% better than 89%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.4
Zeus kills1 in 281 matches
Knife kills 20 in 281 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 50%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 7 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +5.4, Win rate +12 pp, ELO +219
= Stayed the same
K/R at 0.75, Rating at 1.05, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −114 ELO
30 matches · 33% win rate
In match 3 of the day −89 ELO
36 matches · 44% win rate
Between 6:00 and 12:00 +27 ELO, win rate 44%
On Thursdays +27 ELO, win rate 38%

D9D9_DAN9A loses the most ELO in match 4 of the day: −114 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.62 · Anubis

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 46%
0.79 better than 69%
83.3 better than 60%
1.11 better than 71%
54% of 458 duels better than 63%
49% of 37 situations better than 79%
Ancient57
53% right on the average
0.78 better than 64%
86.6 better than 70%
1.08 better than 63%
53% of 281 duels better than 56%
31% of 35 situations better than 30%
Anubis51
49% better than 39%
0.77 better than 61%
83.5 better than 61%
1.08 better than 63%
52% of 302 duels right on the average
35% of 34 situations better than 42%
Dust 236
39% better than 10%
0.67 better than 16%
75.8 better than 22%
0.92 better than 12%
46% of 211 duels better than 22%
55% of 11 situations better than 87%
Nuke29
55% better than 46%
0.76 better than 53%
80.1 better than 49%
1.07 better than 57%
50% of 163 duels better than 37%
33% of 18 situations better than 36%
Inferno16
50% better than 32%
0.59 better than 1%
69.0 better than 3%
0.83 better than 1%
35% of 94 duels better than 1%
25% of 4 situations better than 22%
Cache14
43% -
0.72 -
78.5 -
0.97-
59% of 69 duels -
17% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D9D9_DAN9A plays

Across 281 matches D9D9_DAN9A averages K/R 0.75, ADR 81.7 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Nuke with a 55% win rate in 29 matches. In 119 of 281 matches the rating was 1.10 or higher (42%), in 110 it was below 0.90. In 260 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: October 2026 at 1.07. D9D9_DAN9A loses the most ELO in match 4 of the day (−114 ELO, win rate 33%). Things go best in match 1 of the day (+247 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +247 ELO. Improved over the last three months: ADR +5.4, Win rate +12 pp, ELO +219. Unchanged in recent months: K/R at 0.75, Rating at 1.05, Headshots at 48%. Last 30 days: 61 matches, win rate 49%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.