D9D9SLAV1K

South Korea
On FACEIT since 2024 235 matches tracked 108 matches in 30 days
ELO ▲ 108
2,034
30-day peak: 2,035
Rank EU
#234,296
South Korea #3,078 in South Korea
Last updated:

How does D9D9SLAV1K play?

Rating 1.13 K/R 0.82 ADR 86.1 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 235 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 31%+19 pp · Ø 12% better than 97%
K/D 1.13+0.10 · Ø 1.03 better than 80%
Pistol kills per match 2.7
Zeus kills1 in 235 matches
Knife kills 6 in 235 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 43x 4K, 7 aces in 204 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.3).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 1.7−2.6 · Ø 4.3 better than 2%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.13, Win rate +8 pp, ELO +374
= Stayed the same
ADR at 87.1
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
33 matches · 39% win rate
Between 6:00 and 12:00 +41 ELO, win rate 45%
On Wednesdays +66 ELO, win rate 47%

D9D9SLAV1K loses the most ELO on Anubis: −53 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Highest rating in a match: 2.31 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 49 · Mirage
  5. Longest win streak: 13 wins in a row · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
55% better than 62%
0.81 better than 80%
83.2 better than 64%
1.14 better than 82%
61% of 422 duels better than 93%
32% of 56 situations better than 32%
Dust 263
56% better than 69%
0.81 better than 79%
87.2 better than 78%
1.14 better than 80%
53% of 334 duels better than 61%
50% of 38 situations better than 80%
Ancient46
52% better than 57%
0.87 better than 93%
92.5 better than 91%
1.19 better than 90%
59% of 218 duels better than 88%
23% of 40 situations better than 16%
Anubis33
39% better than 15%
0.79 better than 72%
86.3 better than 75%
1.04 better than 53%
52% of 155 duels better than 55%
23% of 26 situations better than 15%
Inferno7
43% -
0.80 -
75.5 -
1.15-
43% of 35 duels -
40% of 5 situations -
Nuke6
33% -
0.60 -
72.0 -
0.79-
29% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D9D9SLAV1K plays

Across 235 matches D9D9SLAV1K averages K/R 0.82, ADR 86.1 and a rating of 1.13. Biggest strength: Opening duels won at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 56% win rate in 63 matches. In 120 of 235 matches the rating was 1.10 or higher (51%), in 68 it was below 0.90. In 204 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: September 2026 at 1.20. D9D9SLAV1K loses the most ELO on Anubis (−53 ELO, win rate 39%). Things go best on Mirage (+100 ELO, win rate 55%). Improved over the last three months: K/R +0.06, Rating +0.13, Win rate +8 pp, ELO +374. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 87.1. Last 30 days: 108 matches, win rate 52%, net ELO +165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.