D4voq

Czech Republic
On FACEIT since 2025 231 matches tracked 21 matches in 30 days
ELO
2,402
Peak across recorded matches: 2,484
Rank EU
#76,680
Czech Republic #621 in Czech Republic
Last updated:

How does D4voq play?

Rating 1.08 K/R 0.75 ADR 78.5 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 231 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 18%+6 pp · Ø 12% better than 82%
K/D 1.11+0.07 · Ø 1.04 better than 71%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 52%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 25x 4K, 2 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +102
= Stayed the same
ADR at 76.7, Headshots at 55%, Win rate at 50%
▼ Got worse
K/R −0.06, Rating −0.14

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
44 matches · 45% win rate
On Mirage −25 ELO
53 matches · 47% win rate
On Sundays −8 ELO, win rate 44%

D4voq loses the most ELO on Dust 2: −84 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.43 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
47% better than 30%
0.75 better than 53%
76.8 better than 27%
1.06 better than 57%
54% of 193 duels better than 66%
33% of 40 situations better than 34%
Dust 244
45% better than 25%
0.72 better than 36%
77.2 better than 28%
1.06 better than 56%
56% of 179 duels better than 74%
40% of 30 situations better than 56%
Inferno35
46% better than 22%
0.76 right on the average
80.3 better than 39%
1.08 better than 53%
59% of 137 duels better than 76%
36% of 36 situations better than 48%
Ancient33
52% better than 46%
0.76 better than 56%
79.9 better than 39%
1.07 better than 61%
52% of 113 duels right on the average
19% of 27 situations better than 7%
Anubis30
50% better than 40%
0.73 better than 43%
75.6 better than 19%
1.07 better than 59%
53% of 123 duels better than 55%
27% of 22 situations better than 20%
Cache18
72% -
0.86 -
88.1 -
1.24-
52% of 62 duels -
56% of 9 situations -
Nuke15
60% better than 67%
0.74 better than 43%
75.8 better than 28%
1.09 better than 59%
54% of 50 duels better than 59%
83% of 12 situations better than 99%

Compared with players on the same level who have at least 15 matches on the map.

How D4voq plays

Across 231 matches D4voq averages K/R 0.75, ADR 78.5 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 104 of 231 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 152 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. D4voq loses the most ELO on Dust 2 (−84 ELO, win rate 45%). Things go best on Anubis (+123 ELO, win rate 50%). Improved over the last three months: ELO +102. Got weaker: K/R −0.06, Rating −0.14. Unchanged in recent months: ADR at 76.7, Headshots at 55%, Win rate at 50%. Last 30 days: 21 matches, win rate 52%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.