D4NEX135

Russia
On FACEIT since 2020 106 matches tracked 41 matches in 30 days
Last updated:

How does D4NEX135 play?

Rating 1.33 (from 56 matches) K/R 0.87 ADR 94.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 56 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 52% good 1.10 to 1.29 11% normal 0.90 to 1.09 16% weak 0.75 to 0.89 4% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.22+0.19 · Ø 1.03 better than 93%
Pistol kills per match 3.5
Knife kills 3 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.0% of rounds and so well above the average (4.1%).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 99%
3K rounds 8.0%+3.9 pp · Ø 4.1% better than 99%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 19x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.19, ADR +20.9, Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −13 pp, ELO −101

Sep to Nov 2026 compared with Mar 2026.

Kills per round (K/R)

0.95
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 1.00. Last 3 months: 0.96 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.39 · Ancient
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
59% better than 78%
0.86 better than 91%
92.5 better than 91%
1.31 better than 97%
52% of 123 duels better than 55%
29% of 24 situations better than 27%
Mirage36
50% better than 44%
0.83 better than 84%
91.1 better than 88%
1.29 better than 96%
51% of 94 duels right on the average
0% of 5 situations better than 1%
Anubis16
44% better than 27%
0.96 better than 99%
100.6 better than 99%
1.43-
55% of 55 duels better than 70%
50% of 8 situations better than 80%
Ancient7
43% -
0.96 -
104.2 -
1.40-
60% of 20 duels -
33% of 3 situations -
Nuke3
33% -
0.91 -
97.5 -
1.38-
57% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D4NEX135 plays

Across 106 matches D4NEX135 averages K/R 0.87 and ADR 94.1; the rating across the 56 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 59% win rate in 41 matches. In 40 of 56 matches the rating was 1.10 or higher (71%), in 7 it was below 0.90. In 56 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.37. Things go best in match 2 of the day (±0 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: K/R +0.19, ADR +20.9, Headshots +8 pp. Got weaker: Win rate −13 pp, ELO −101. Last 30 days: 41 matches, win rate 44%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.