D4N1L467CM

Greece
On FACEIT since 2024 412 matches tracked 129 matches in 30 days
ELO ▲ 33
2,837
30-day peak: 2,998
Rank EU ▼ 9,187 places
#16,893
Greece #42 in Greece
30 days · prev. #7,706 · best #7,706
Last updated:

How does D4N1L467CM play?

Rating 0.94 (from 404 matches) K/R 0.66 ADR 72.6 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 404 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Weakness
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 59%+8 pp · Ø 51% better than 88%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.8
Knife kills 2 in 412 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 17%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 33x 4K, 8 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.65+0.34 · Ø 0.31 better than 99%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +193
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 73.4
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −37 ELO
56 matches · 45% win rate
On Nuke −25 ELO
27 matches · 44% win rate
On Saturdays +2 ELO, win rate 37%

D4N1L467CM loses the most ELO on Ancient: −37 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Nuke
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 37 · Nuke

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
46% better than 20%
0.65 better than 9%
71.2 better than 7%
0.92 better than 10%
46% of 618 duels better than 17%
34% of 119 situations better than 36%
Dust 2102
46% better than 23%
0.66 better than 11%
73.6 better than 13%
0.94 better than 13%
47% of 352 duels better than 22%
30% of 53 situations better than 26%
Ancient56
45% better than 22%
0.67 better than 12%
75.0 better than 15%
0.96 better than 19%
50% of 194 duels better than 36%
45% of 42 situations better than 68%
Anubis41
63% better than 78%
0.68 better than 17%
76.2 better than 22%
0.98 better than 24%
51% of 142 duels better than 43%
32% of 19 situations better than 31%
Nuke27
44% better than 15%
0.68 better than 14%
70.3 better than 5%
1.00 better than 25%
41% of 75 duels better than 4%
29% of 24 situations better than 25%
Cache14
29% -
0.59 -
66.1 -
0.84-
38% of 48 duels -
44% of 9 situations -
Inferno14
50% -
0.67 -
72.5 -
0.95-
55% of 58 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D4N1L467CM plays

Across 412 matches D4N1L467CM averages K/R 0.66 and ADR 72.6; the rating across the 404 rated matches is 0.94. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 72.6, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 59% headshots. The strongest map is Anubis with a 63% win rate in 41 matches. In 112 of 404 matches the rating was 1.10 or higher (28%), in 182 it was below 0.90. In 332 matches with detailed stats: 33 4Ks and 8 aces. Best month by rating: June 2026 at 1.09. D4N1L467CM loses the most ELO on Ancient (−37 ELO, win rate 45%). Things go best on Mirage (+175 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp, ELO +193. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 73.4. Last 30 days: 129 matches, win rate 46%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.