D3xt

Finland
175 matches tracked 39 matches in 30 days
Last updated:

How does D3xt play?

Rating 1.08 K/R 0.80 ADR 86.4 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 53%+3 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 82%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (46%).

Headshot rate 35%−11 pp · Ø 46% better than 4%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.07+0.07 · Ø 1.00 better than 79%
Pistol kills per match 3.0
Knife kills 3 in 175 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 83%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 75%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 22x 4K, 6 aces in 144 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 15%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 19%
Deaths per round 75%+2 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 85.5, Headshots at 35%, ELO at 1,293
▼ Got worse
Win rate −6 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −53 ELO
23 matches · 30% win rate
On Mirage −52 ELO
78 matches · 53% win rate
On Fridays +24 ELO, win rate 42%

D3xt loses the most ELO in match 4 of the day: −53 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
53% better than 63%
0.83 better than 90%
88.0 better than 87%
1.12 better than 83%
55% of 379 duels better than 77%
50% of 26 situations better than 82%
Dust 229
38% better than 12%
0.72 right on the average
82.5 better than 67%
0.93 better than 25%
52% of 130 duels better than 60%
62% of 13 situations better than 95%
Ancient23
48% better than 38%
0.82 better than 92%
89.8 better than 95%
1.12 better than 89%
57% of 81 duels better than 89%
28% of 18 situations better than 23%
Nuke20
60% better than 65%
0.77 better than 66%
81.4 better than 57%
1.09 better than 70%
49% of 110 duels better than 37%
50% of 8 situations better than 76%
Anubis11
36% -
0.81 -
89.6 -
1.09-
70% of 43 duels -
27% of 11 situations -
Inferno11
36% -
0.81 -
83.6 -
1.10-
51% of 49 duels -
50% of 6 situations -
Cache3
33% -
0.80 -
84.7 -
1.04-
52% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D3xt plays

Across 175 matches D3xt averages K/R 0.80, ADR 86.4 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 86.4, better than 89% of level 7 players. Most room to improve: Headshot rate at 35%, better than only 4% of level 7 players. Averages 17.5 kills per match with 35% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 84 of 175 matches the rating was 1.10 or higher (48%), in 55 it was below 0.90. In 144 matches with detailed stats: 22 4Ks and 6 aces. Best month by rating: July 2026 at 1.21. D3xt loses the most ELO in match 4 of the day (−53 ELO, win rate 30%). Things go best in match 2 of the day (+23 ELO, win rate 53%). Match no. 1 of the day goes best: 54% win rate, −7 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 85.5, Headshots at 35%, ELO at 1,293. Last 30 days: 39 matches, win rate 44%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.