D3mc4ik

Russia
On FACEIT since 2024 174 matches tracked 22 matches in 30 days
ELO ▲ 24
2,688
30-day peak: 2,688
Rank EU
#28,307
Russia #8,567 in Russia
Last updated:

How does D3mc4ik play?

Rating 1.01 (from 154 matches) K/R 0.71 ADR 75.1 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.03−0.01 · Ø 1.04 better than 42%
Pistol kills per match 2.3
Knife kills 2 in 174 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 30%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 22x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.8, ELO +127
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
73 matches · 41% win rate
In match 1 of the day −50 ELO
42 matches · 38% win rate
Between 6:00 and 12:00 −50 ELO, win rate 41%
On Mondays ±0 ELO, win rate 32%

D3mc4ik loses the most ELO on Mirage: −50 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 1.85 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
41% better than 12%
0.71 better than 31%
73.4 better than 14%
1.00 better than 34%
45% of 198 duels better than 15%
50% of 54 situations better than 82%
Dust 233
48% better than 33%
0.70 better than 27%
73.8 better than 14%
1.00 better than 32%
45% of 110 duels better than 15%
31% of 16 situations better than 29%
Ancient24
46% better than 25%
0.74 better than 46%
82.7 better than 53%
1.03 better than 45%
54% of 68 duels better than 63%
54% of 13 situations better than 85%
Anubis15
60% better than 70%
0.67 better than 14%
72.3 better than 7%
1.01-
58% of 36 duels better than 82%
50% of 10 situations better than 80%
Nuke13
54% -
0.77 -
81.0 -
1.06-
58% of 52 duels -
43% of 7 situations -
Cache7
71% -
0.71 -
69.1 -
1.00-
45% of 20 duels -
50% of 4 situations -
Inferno6
33% -
0.64 -
73.9 -
0.87-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D3mc4ik plays

Across 174 matches D3mc4ik averages K/R 0.71 and ADR 75.1; the rating across the 154 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 59 of 154 matches the rating was 1.10 or higher (38%), in 56 it was below 0.90. In 137 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. D3mc4ik loses the most ELO on Mirage (−50 ELO, win rate 41%). Things go best on Dust 2 (+49 ELO, win rate 48%). From match no. 5 of the day on, things go best: 62% win rate. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.8, ELO +127. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 22 matches, win rate 50%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.