D3T0Xxx

India
On FACEIT since 2018 142 matches tracked 51 matches in 30 days
ELO
1,978
Peak across recorded matches: 2,169
Rank SEA ▼ 3,351 places
#7,327
30 days · prev. #3,976 · best #3,976
Last updated:

How does D3T0Xxx play?

Rating 0.94 (from 141 matches) K/R 0.71 ADR 78.7 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.01).

Headshot rate 52%+4 pp · Ø 48% better than 72%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.94−0.07 · Ø 1.01 better than 22%
Pistol kills per match 2.3
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 49%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 8x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 58%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 43%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.96, ADR at 79.5, Headshots at 53%
▼ Got worse
Win rate −6 pp, ELO −55

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
55% better than 66%
0.75 better than 60%
81.9 better than 59%
1.01 better than 45%
49% of 148 duels better than 39%
27% of 22 situations better than 22%
Ancient29
45% better than 32%
0.69 better than 27%
75.9 better than 24%
0.92 better than 17%
43% of 155 duels better than 10%
20% of 15 situations better than 11%
Anubis28
43% better than 24%
0.74 better than 55%
85.5 better than 75%
1.01 better than 46%
47% of 180 duels better than 29%
50% of 12 situations better than 81%
Inferno22
50% better than 42%
0.70 better than 37%
77.4 better than 37%
0.93 better than 21%
51% of 108 duels better than 43%
25% of 8 situations better than 19%
Mirage18
39% better than 15%
0.63 better than 8%
71.0 better than 10%
0.84 better than 4%
40% of 72 duels better than 5%
25% of 4 situations better than 18%
Cache8
25% -
0.67 -
76.4 -
0.87-
51% of 51 duels -
0% of 1 situations -
Nuke4
25% -
0.66 -
70.5 -
0.91-
38% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D3T0Xxx plays

Across 142 matches D3T0Xxx averages K/R 0.71 and ADR 78.7; the rating across the 141 rated matches is 0.94. Biggest strength: Utility hit rate at 43%, better than 94% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 15.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 55% win rate in 33 matches. In 44 of 142 matches the rating was 1.10 or higher (31%), in 60 it was below 0.90. In 76 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: November 2026 at 0.99. Things go best on Anubis (+37 ELO, win rate 43%). Match no. 3 of the day goes best: 50% win rate. Got weaker: Win rate −6 pp, ELO −55. Unchanged in recent months: K/R at 0.72, Rating at 0.96, ADR at 79.5, Headshots at 53%. Last 30 days: 51 matches, win rate 41%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.